Am i the only one noticing that the in game counts are all stuffed up? I have been doing alot of field work and crafting lately and i have been noticing a trend in which the game favors the failure of a percentage count rather then a successful check. Examples of what i mean is as follows:
Field work: Both mining and botany require a high percentage (above 90%) for regular successful hits. OK i am mining a ore that i has a 34% success rate at completing. The check would fail and fail time and time again but lets flip it shall we and minus 34% from 100%. I now have a 66% rate which, in reality, should fail 4 out of 10 tries but it fails at the same rate as if i had 34%. In fact the reason i posted this was because i was fed up due to mining a ore that had a 97% success rate and failed not once, not twice but 3 times in a row twice. How does a 97% check fail 6 out of 8 tries you have to be god damn kidding me.
Now lets look at crafting: How many of you try to make thread or ingots and try to get high quality every time? I know i do! In earlier stages most ingots or threads will come out with approx 15 to 20% chance of being high quality and yet 15 tries later no HQ. Now reverse that to 85% success rate and the thing fails at the correct rate or more every time. I am curious as to whether i have the worst luck in the world and wonder whether others have suffered the same. Plus this is a good way to vent at all the materials i wasted and must now restock. : )