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  1. #16
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I don't like static rotations because the only time you will ever go through them is during the 100% phase (the phase that don't matter).

    I generally recommend sticking to 3+2 during stable phases, 3+1 during unstable phases, and 1-2-3 during end phases

    DK-twin-snap is the #1 glory rotation, it's all flank meaning it's easssy to get full damage, it works with internal releases, off gcds skills, and bloodbath spams. You name it, this rotation accommodates for it.

    boot-twin-snap/demolish is #2 that you've been using most of the mnk life, and rotated in whenever you feel it's stable, and not run out your dk debuffs.

    the +1/2 skills are weaved in at any time you feel the boss is good for it, such as ID/ToD/fracture/etc, and should be skipped at any time you know you're in trouble.

    Sure Pro's will go more advance, when they can anticipate every stable window of a boss fight, but the mental stress of a complex rotation does more bad then good IMO. Especially if you switch FoF/FoW/FoE a lot.

    True strike should never be used, and boot should be used sparingly at 50. DK and twin are preferred because your auto attack, off GCD attacks, get full benefit for it, and IR is just wasted on a boot. In the long run, your mind and your total output will thank you for that.

    When you get down to it...

    dk-twin-snap/demolish all flank style will net you 90% effectiveness and give you 50% safely (since you barely need to adjust and dodge at all)

    The production of a dk-twin-snap/demolish only rotation is like the drg's fail safe. At worse you're producing respectable output, at best you just avoided being shoved into the gutter from a messy battle.
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    Last edited by kukurumei; 09-21-2013 at 04:13 PM.