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  1. #1
    Player
    TheFanciestBard's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Gentle Willow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kitru View Post
    snip.
    In essence you agreed with my standpoint of warriors not having realistically rewarding way to spend their wrath. Yes wrath as a mechanic can work but it's much easier to get rid of it. You even stated you would prefer the healing bonus be a passive to Defiance which is also another key point to my argument. Warrior abilities aren't rewarding enough to warrant their costs and simply giving us the best of both world by rolling a heal bonus into defiance and limit abilities on CDs alone does wonders. At the moment wars are just too focused on dps abilities with low to moderate self healing ability to be a real tank. Something needs a change, and you don't need to be an end game raider to see that if you know anything about tanking. Besides why should we be all about trade offs when paladins just do their thing and have a ton of 'oh shit' buttons, because not being able to keep up sword oath is not enough of a trade off to justify their abilities.
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  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TheFanciestBard View Post
    Besides why should we be all about trade offs when paladins just do their thing and have a ton of 'oh shit' buttons, because not being able to keep up sword oath is not enough of a trade off to justify their abilities.
    Because that's what makes WAR interesting and fun to play. If you don't have to think about any tradeoffs, then it just becomes spamming the same rotation over and over again rather than having to gauge the situation. That's what makes me *enjoy* WAR: it's got a degree of complexity to it that PLD just doesn't have. Making the entire bonus passive (I'm not saying that; I want there to be a 10% +heal passive *added* to Defiance in addition to what Wrath already provides) and turning all of the Wrath consumers into baseline CDs removes all of the complexity.

    Basically, you're asking for the stuff that makes WAR fun and interesting to be removed so that it plays almost exactly like PLD (i.e. static rotation). I don't want that. I want the trade offs to remain but to have mean contribution of Defiance/Wrath where it *should* be (25% +healing total) and the cost/benefit of Unchained and Steel Cyclone modified so that they're actually worth using. That's completely different than just wanting it to all be passive and CD.
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