It is, I'm a main WAR, if DRK is a DD that come from MRD main, i'll have to get 50k GC credit everytime I want to change job, because i'll be loled at as WAR with 30 STR, or loled at as DRK with full VIT..
SCH & SMN are facing this problem currently if you did not know.
I really wonder if the majority of the posters think before posting on this forum.
also this ^
It may not be *that* bad for DRK, depending on how it's implemented. Darkness/Souleater often increases the damage done/augmented when you have higher hp, so it's possible high hp could be a benefit for a DRK by increasing their max Darkness/Souleater damage.
Aside from that possibility, they probably need to change it so that the jobs have their own stat allocation separate from the base class.
If they don't there's other ways to look at it. The game sort of encourages you currently to focus on a main job. With lockouts on coil and the weekly myth cap, you can't really gear 2 classes with the best of the best stuff at the same time. You focus on one, getting your +1, myth and allagan gear for that, and gear up your alts in gear from the next tier down. Your alts won't be *as* strong, but they'll be pretty good. It goes a little further if your alt uses the same base class, you don't get optimal stat allocation for your alt job either. But it will still probably do a pretty good job in most scenarios outside of the top tier raids as long as you gear it up with the best available outside of the gear that's limited by caps and lockouts.
Also, even then, you can sort of get around it. Don't main/alt two jobs in the same class. If you want a tank and dps, and you *must* have a DRK (assuming DRK is based of MRD), then make your tank a PLD. May not be your first choice, but then you get to allocate the stats the way you want to.
Anyhow, you may not *like* that classes can branch into 2 jobs that focus on 2 different things, but it's a system that they've pretty much assured us they're going to expand. It's much less work for them to add new Jobs based on existing classes so they figure they get more bang for their buck (more jobs, less work). So you can argue against it all you like, I don't think it's going anywhere any time soon. Best to make suggestions that work within that framework. You'll probably get further and be less frustrated with it.
Or maybe, just maybe, they want you to play a class as a single job rather than bouncing between the two without having some kind of cost associated with it? That's how it feels now with SCH/SMN: when you're leveling it, you don't choose SCH *and* SMN because you really only play one. I fully expect that if they provide a DPS job to a tank class that they're going to do the exact same thing. The cost associated with job switching on a single class rather than having 2 separate classes is the price you pay for getting 2 jobs while only leveling one class.
Also, the whole "enhanced attribute traits" issue, there's no reason to change them and no real reason to bring it up. SCH still has the same enhanced int traits that SMN gets. It doesn't *matter*, however, because the devs can just have the job you're switching to have higher MND, like they did with SCH: the MND and INT on my SCH are 222 and 231; my SMN has 242 and 182. The enhanced attribute traits really are just arbitrary. The devs could remove them completely and just have the stats folded into your stats naturally and it wouldn't make any different. I really think they're there just to pad out the number of visible traits.
I understand that and if you read down I go into how the game currently is designed to encourage you to stick with a main job due to the myth limit. The stat bonuses as they currently exist are an extension of that.
However it does create two tiers of alt job inferiority.
You have your main job and your alt jobs that don't share the same class. The alt jobs are going to be limited in that they will not have access to myth gear unless you take it away from your main job. These are second tier to your main because there will be a gear discrepancy between the two.
Alt jobs that do share the same class as your main suffer a worse penalty. They not only have the gear discrepancy, but they also are subject to less than optimal bonus stat allocation. I don't believe this is necessary. As they continue to add more jobs that branch off the existing classes, I believe it would be wise for them to allow for stat specialization to occur on a per job basis, and not have a single stat allocation for the base class.
Flexibility is what's most attractive about the FF Job systems. You can swap to whatever Job you like and be effective in that as long as you level it up and gear it out. I understand the idea behind focusing on a single Job for the highest tier content and gear, with alt jobs being a step behind in that regard. But I don't think the additional penalty of choosing between sub optimal stat allocation for alt Jobs and having to drop 10k seals every time you want to swap back and forth between your alt Job really adds anything to the game.
However, I did acknowledge that they may not add this and if they don't (or until they do) there's other ways of looking at or dealing with the situation. Aka just suffer the penalty, it's an alt Job you'll be mostly fine or don't focus on alt Jobs that share the same base classes.
Last edited by Giantbane; 11-22-2013 at 06:09 AM.
It seems you don't even play this game. It only takes 10k GC tokens to respec and you EASILY get that before 50.
Not sure why you need those 30 extra stat point for trivial content (which is what alts are meant for). You're not going to be using your off class in Coil, and you certainly do NOT need it for anything less than Coil. So as I said, it's irrelevant.
Last edited by Exstal; 11-21-2013 at 11:42 PM.
Well flash news! not everyone want to play an alt character, also by saying 50k I am being large (5x10k) you know.. I'm talking on the long run, as it would even require more then 50k in the end.
Also, it seems like you don't play the game, as 30 extra VIT is relevant for a WAR or PLD main. In WP it does allow you to take everyone grudge more easily, or assure you to survive Titan's Mountain buster.
So once again, yeah its relevant.
One last thing, when these class/jobs will come (if they come) they will be available as main class/jobs for new characters since they will be released after the classes/jobs we currently have.. Which mean, from your statement that if RDM was coming out with buffs (FFXI style) it wouldn't be used in Coil because they wouldn't be any older character main class? I do love your logic, especialy when most FC ask you to have multiple job @ 50 to complete their rosters.
Last edited by Gandora; 11-22-2013 at 12:35 AM.
Not everyone has an alt character? Then there is no point in using seals because you only play 1 job of your base class. If you're playing SMN, there is no reason to spend seals because you'll never play your SCH. For example. If I am a SMN main. I gear my SMN for Coil, because that's what I use it for. Why do I need 30 MND for Titan on my SCH when I would more than likely outgear it? Or WP/AK when I outgear it?
Except in my case, I am BLM main and SCH alt. I used my SMN without stat change because 30 INT on Titan or lower doesn't mean it's going to hurt enough.
By my logic, if you're going to switch the new class to your main, you would change stats once and never look back. Not that your character would be geared for Coil anyway. FCs don't ask multiple jobs to complete their rosters. They ask for 1 job and if you have it, then you better be geared enough to use it. People don't /shout "LF SMN with SCH and tank offclass at 50 to do Coil".
Last edited by Exstal; 11-22-2013 at 03:09 AM.
Ok let me break down for you;
- No alts? No need to respec
- No one askes people to have multiple 50s
- If DRK is STR, DEX or even INT, and your main is PLD - you won't use DRK in Coil without respecing, and you won't need to respec for content below coil because it's easy
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