Spreading stats all over the place waters down class potential as well as performance. There's a reason hybrids of a particular role get pushed towards one main stat instead of being split between two or more.You may be safer assuming the stats are static, and then work within those rules assuming that any class modifications will come via armor. Rdm would presumably be a str/int or mnd class, depending on if it's more white or black magic focused... or maybe the armor will you give you the choice is stacking int or mnd. Then there's your personal stat distribution.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
While I don't necessarily disagree with you, war/pld are essentially meat tanks, whereas rdm is magic based, so instead of pumping vit out the wazoo, they could pump a magic stat instead and let whatever unique skills/traits they bring to the table do the tanking. That was my line of thinking anyway
Why make things simple when we can make them difficult, right guys? Especialy when Shield Lob is a job ability learned throu a quest, logic?
While most you say in the 2nd paragraph can be correct to some extends, can you tell me what would be the point of making a new tank with nearly the same attributes as the already existing tanks?
We have 2 damage mitigation tank doing it their own way, why would we need a third one? Now we need evasion & magical damage mitigation tanks.
This is where "again" the whole "DRK will come back as a tank" logic fall.
Also, as someone said, Red Mage =/= tank in anyway until its strongly backed up. I did RDM/NIN tank before in XI, it was easily possible because of RDM Haste Phalanx Refresh Fast Cast Stoneskin & Utsusemi. Unless the Dev team do something as reliable as that I don't see how it could be possible.
Right now we need some kind of buffer & somes DDs.
Last edited by Gandora; 11-20-2013 at 01:46 AM.
You're acting as if PLD and WAR are the *only* ways that you could ever implement tanks that don't rely on evasion. "Magic damage mitigation" doesn't really say anything, since magic and physical are just themes, not explicit mechanics and you're talking about mechanical differentiation (if you just mean that it mitigates magical damage, that's a terrible tank because tanks have to be roughly as good at magical damage as they are at physical). DRK could just as easily be a parry tank, from a mechanical vantage point, or even be the evasion tank given the whole "darkness" angle.
We're talking about a trinity MMO here. The closest you're gonna get to a "buffer class" is BRD, which is DPS with support. Support is not a role in and of itself; it's a secondary role that they tack on to other roles, like SCH (Selene instead of Eos) or BRD (songs).Right now we need some kind of buffer & somes DDs.
As to more DPS, there are *already* 2.5 times as many DPS options as tank options, and we *know* that we're getting Musketeer (likely with Corsair as the job or vice versa), which will put that at 3 times as many DPS as tanks and healers. You *have* to add tank and heal options to keep the ratio anywhere *near* balanced.
I am talking about GLA because it was mentionned by Yoshida, to be a requierment for DRK if I recall correctly. I am using current game mechanics to state case, in which it would be silly to do X thing in a way instead of another.
Whatever they will do, I really hope they will consider it well.
Do you have proof of this statement? If so, then maybe DRK will be another tank class and not a DPS. They will use shield but their class skills do different things than Paladin (obviously).
He mentioned DRK being built off of GLA as a DPS, referencing how they could remove the high enmity modifier from the attacks. It was said in a relatively off-handed manner, so I wouldn't expect it to be a definitive indication that DRK will be DPS. It does mean that they've been thinking about DRK, however.
My stance has always been that I'd *prefer* to see DRK as a tank job with a new class just for it so that you can actually have a DRK that doesn't just feel like a slightly tweaked PLD, but, if it's a DPS class, I fully expect it to come out of GLD, both because of this comment but also because it's hard to see them adding a new class just for DRK to be a DPS when they've got plenty of other DPS options out there and not too many viable tank ideas.
Well me I think it could be quite easy. Remember that in FFXIV class/jobs are tied to the weapons, they could easily add great sword.
Also, in the 1.0 version was "Spinning slash" I don't remember which class gave it back in the time, it has been removed from ARR but i'm pretty sure they could add it back on said class job.
I believe he said it as a possibility when he was thinking off the top of his head. He also stated that maybe you could have it as an Advanced version of PLD, where after you complete the PLD quests you can further quest to become a DRK and then never become a PLD again. This, of course, is a HORRIBLE idea given the current flexibility of the class/job system. But he was just throwing out ideas off the top of his head.
Using existing classes, I think DRK works better with MRD personally. Some of the Axes you use while leveling closely resemble scythes (the "bill" weapons) which is another DRK appropriate weapon. And the health restore abilities would work better with soul eater.
Either that or a separate base class that uses a great sword and/or scythe is a possibility. But it would take longer for them to release that. I think they're looking for Jobs that extend existing classes first since it requires less work.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.