Quote Originally Posted by Warthain View Post
this screams Op everywhere i look at
Maybe that's because you're completely and utterly clueless.

so much stacking buffs for crit chance, in a tank?
You realize that WAR has a constant 10% crit buff and access to a 15% increased crit chance buff with 25% uptime, right? This means that WAR gets, on average, a 13.75% increase to its crit rate. This class only gets marginally more (10% from LOS and 1 guaranteed crit every 30 seconds, which makes it like Life Surge, except it's unreliable so you're just as likely to get it on your big attack as a weaker one, so you get about half of the practical benefit).

The only crit effects that I gave this class were Feint (one crit every 30 seconds) and Luck Over Skill, which is only marginally more effective than Internal Release (30% +crit with 33% uptime compared to 30% +crit with 25% uptime). The entire point is that it's a crit focused DPS as the base class and for a portion of the tank's mitigation to be drawn from scoring critical hits since it's grown out of a crit focused DPS class.

skills in dps league and above
It's based off of a DPS class so that's kind of where they're coming from in the first place. On top of that, those numbers weren't calculated. They were just chosen in a kind of "eh, seems about right" kind of way. Complaining about the numbers being too high without having even done any math to put them into perspective (you'll notice that the *only* damage buffs I included were those crit buffs) is simply idiotic.

, 300 power, 600 potency, stuns, multiple party buffs, all Lb at your disposal?
Do you not realize that you're talking about 2 different jobs there? Red Mage is DPS with support capability and Mystic Knight is tank. The support capability of the Red Mage is derived from those buffs and the ability to bring whatever LB is needed. It's akin to the BRD resource benefits which are a *massive* boon to a group. Keep in mind, they have to have the the relevant aura up in order to access the other LBs and those have only 1/6 uptimes so you have to choose between retaining the ability to choose your LB on the fly or providing those buffs to your group.

The stuns are just part of tanking and DPSing by default (PLD has no CD on theirs; how are you even bringing that stun capability up now?) and the 600 potency attack is intentionally huge: it turns off your tank stance which has a 20 sec CD. Rather than getting a DPS stance or massive native +damage buffs, the Mystic Knight get a massive attack that it can throw down at the cost of its tanking stance (which also happens to afford it most of the improved performance on its combo attacks). Honestly, if you wanted to look at *any* of the abilities as broken, it should likely be Riposte, which is a 200 potency off-GCD attack that would proc pretty often given the parry buffs I gave Mystic Knight.