Quote Originally Posted by Kitru View Post
DEX is specifically listed as modifying ranged attacks so, unless that were changed to apply on a class-by-class basis, there would need to be some mechanic that encourage/forces DEX stacking rather than STR stacking so as to prevent MNK/DRG gear competition.
I think it'll have to be applied on a class-by-class basis, otherwise you're going to have hideous overlap once Rogue (or whatever Yoshida chooses to name the dagger class he keeps hinting at) enters the game. It is under this idea that I would want FNC to scale with DEX rather than STR.
A global -resist debuff would either need to have a really low contribution number or have a limited uptime. As a kind of support CD, it could easily work, but I don't see that as part of FNC but rather RDM. The "support" aspect of a class/job pairing doesn't really appear until you get into the "job".
If asked to give a number, for me it would be something fairly low like 4% damage increase. And you're right, I'm playing to a "support" aspect, though the reason I would make it part of the class rather than the job was to allow overlap between RDM and MTK. I do understand we'd potentially run into a bloodlust/heroism problem if FNC/RDM/MTK is the only source of +4% overall damage to the raid, though.
As to having Reveal, which you list as a functionality of the class rather than the job, do *completely* separate things for each, it pushes design credulity a bit. You want to have an ability be a single stack group-wide damage buff for one job and a stacking, personal enmity buff for the other. It's like *possible* for it to be done as such, but it's a really inelegant solution. It would be better for it just be 2 separate abilities for each job.
Here's where I'll make a WoW comparison, because the way I picture Reveal is as the inverse of how Sunder Armor works for all three warrior specs. Ideally the one to apply Sunder Armor should be a prot (tank) warrior, though before they started spreading tank mechanics all over the place you could have a DPS-specced warrior (fury/dual-wield or arms/two-hander) applying the debuff because raid DPS > personal DPS.

So you had prot warriors using their spec-based attack (Devastate) that did damage AND apply Sunder Armor, or you had an arms/fury warrior weaving Sunder Armor into their rotations (or in Cataclysm, simply use Glyph of Colossus Smash) to apply and refresh the debuff. I know this is utility that transcends the class/job set up, but also keep in mind it does play to a "support" aspect some people have been asking for. I also know such utility usually warrants DPS nerfs on a class level, so I'm not too attached to the concept but do see the appeal in it.
Also, using a debuff as an enmity multiplier is a really wonky mechanic. Even if you use it as a resource to be consumed, it still creates a really weird construct where you have a longer time frame before you actually generate reasonable threat. If it stacked up and wasn't consumed, you'd then be creating a construct where you start off with weak threat (which is when you need it most) and, only after the fight is already 10-20 seconds deep, work up to having useful amounts of it (which is when you need it the least).

There's a really good reason that enmity multipliers are always passives or self-buffs: doing it any other way is simply makes a tank *drastically* less effective.
I'll admit that my idea for MTK is based on the other idea I had for it, where Reveal would be a secondary threat modifier while Ice Brand (permanent sword enchant, +35~% enmity to all actions) would be the primary thread modifier.

As for the reason behind the stacking, the intent is to give MTK something to weave into their rotation because aside from benefiting the raid it also benefits their threat generation. I could simply keep it at one stack and just add a high enmity value (along the same potency as Flash but single-target) that could be weaved in to maintain threat but would be far from MTK's main threat tool. I also would see it as an alternative to "combo for higher enmity" (WAR's relationship with Maim) without falling back on too many abilities with built-in high enmity (what PLD is basically built on).