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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MartaDemireux View Post
    Yeah, that's why in my vision for FNC> RDM/MST I gave MST the possibility of some chain and gave RDM an ability that reduced STR and DEX by 15% while buffing MND and INT 20%.
    That really wouldn't work out well. Percentage gains to stats don't work because gear doesn't buff all stats. I don't have a DPS at 50 to compare, but, based off of my WAR, MND and INT are 110 and 78, respectively; STR and VIT are both in excess of 300. Assuming a DEX equal to my VIT, this idea would end up costing ~45 DEX for only ~22 INT (assuming we're talking DPS), which is a pretty severe drop in effectiveness. Hybrid stat allocations just don't work well, which is why it's better to have a single stat that does multiple things rather than multiple stats for multiple things.

    Edit: Actually honestly your RDM tank really does sound more like a MST to me overall. And with your various attacks and traits, have you considered theorycrafting your FNC to branch into DNC and MST? It'd be quite interesting to see what you could do with that.
    Assuming you mean the part where I call it a Mystic Knight rather than the whole write up for RDM I did before that, I agree. I think I'll edit in the MST (MYS?) to the post I just did.

    As to DNC (assuming you mean Dancer), I would actually see Dancer as a healer job based off of Thief, rather than Fencer. I envision a dancer wielding dagger(s) because they're smaller rather than a rapier that might get in the way of complex dance moves (lest you stab yourself).
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  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kitru View Post
    Percentage gains to stats
    Well therein lies the beauty of jobs gaining entirely different stat bonuses to their classes. SMN for instance gets a lot more INT than ACN and SCH gets a lot more MND. In my vision I see RDM getting a larger pool of INT/MND/PIE than the base class of FNC and MST getting a larger pool of DEX/STR/VIT. With RDM generally being the "jack of all trades" I envision them getting relatively equal stats all around.

    Assuming you mean the part
    I was referring to the abilities in the spoilers. Mystic Knight was all about added magic attacks to physical attacks (as well as added enfeebles) so it just screamed it to me.
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    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MartaDemireux View Post
    I was referring to the abilities in the spoilers. Mystic Knight was all about added magic attacks to physical attacks (as well as added enfeebles) so it just screamed it to me.
    I ended up changing RDM from "Ensorcell Weapon" to "Freecasting". It's mechanically the same, except that the MP cost is now on the bonus attributes of the attacks and, instead of stabbing someone with a sword that's on fire, you're throwing a fire spell on someone while you're stabbing them. It fits a bit better with the RDM construct where the RDM casts spells and stabs things whereas the MYS charges up his sword with magic and proceeds to stab things with magic.
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