Well, the reason that they *need* something as strong as doublecast is because they have an, effectively, terrible spell list. To be able to compete with the other casters, they need some advantage beyond just having access to the weakest spells of both schools. Doublecast exists less as an extension/definition of their being a raw caster than as the ability for them to actually be *effective* when they choose to cast. It allows them to either throw out damage like an offensive caster, at a steep cost thanks to effectively doubling the mp cost, heal like a defensive caster, at a similarly steep cost, or toss out damage and healing in the same turn, which is something unique to them. They get to be effective by having a better economy of action to make up for lower potency actions.
I also wouldn't say that they primarily cast magic either. They've always used swords and have always dealt a fair deal of their damage through melee. They're JoATs. Saying that they're primarily casters when they're always equally effective at stabbing things, healing allies, and exploding enemies is a bit disingenuous. They're less effective at any of those aspects as any of the specialist classes, but they do all of them equally well.
It's because of this that it's most likely that they'll end up being DPS: melee and offensive magic sync up effectively for DPS, and defensive magic can easily be redone as support abilities. The economy of action that Doublecast provides could either be accomplished by having spells cast via melee attacks (i.e. action free casts) or having a CD that doubles spell speed for a short while. I would expect for the various en-element spells to be baseline for the class and stuff like Doublecast to be part of the Red Mage proper.



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