Quote Originally Posted by Eremor View Post
Yeah they added on En-spells to RDM in XI, but you have to admit it fits the job, sword wielding magic user, why wouldn't they buff their weapon with magic? The problem with Mystic Knight is that it only does the one thing, it's not rounded out enough for a MMO job, in XI they gave it abilities that RDM already had (bar-spells and phalanx and some other enhancing magic) in order to round it out. As far as I'm concerned Rune Fencer was only made to appease RDM melee pushers without having to change RDM at all, but all they did was piss them off.

But that was XI and this is XIV, the two jobs certainly are similar and I wouldn't mind them both stemming from a single class, with RDM being more support focused and Mystic Knight being tank focused.
Mystic Knights dealt very high damage. Thats rounded enough for an MMO class. Its not rounded enough for a tanking role, but thats because they were never great at survival to begin with.

Mystic knights and RDMs aren't really all that similar aside from the fact that they wield swords and cast magic-like effects. In most FF, the RDM's signature skill is Double Cast, because they primarily cast magic. In most FF, the Mystic Knight's signature skill is Spellblade, because they primarily swing their weapon.