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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eremor View Post
    Ideally RDM would stem from it's own class (Fencer) and have a whole new set of abilities to make it unique. But of course this would be harder to implement and probably not happen until an expansion is made.
    I'm fine with waiting. I'd rather get RDM in a year or two knowing they'll do it's archetype justice over a hackjob that is as bad if not worse than FFXI's misrepresentation of my favorite job.
    Regarding WHM+BLM = RDM. I am fairly strongly against. Red Mage is about Magic and Melee, WHM+BLM gives absolutely no melee potential.
    Agreed. If they really go this route it means the jilted melee camp from FFXI and all the discussions tossed around during ARR's beta have been completely ignored.
    Quote Originally Posted by Sephirah View Post
    Specifically because they were tanks in 11 is why most people assume they will be the next tanks. Neither WAR or PLD tank by dodging/absorbing hits with shadows (sure we CAN dodge, but I'm sure a NIN would be much better at it)
    Utsusemi was a broken mechanic back then and continues to be so now. That some XI'ers are clinging to it for the sake of being different (and because they can't wrap their minds around the idea that tanking = mitigation and that mitigation can be done differently enough without having sink to the lows of blink tanking) has no place in discussing tank design. NIN tanks were an accident and a responsible dev team would have nerfed utsusemi to the ground and done what was necessary to have NIN function as intended, not sit on their hands and allow a broken mechanic to become part of the greater game.
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    Last edited by Duelle; 09-22-2013 at 11:52 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)