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  1. #1
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    The only time I've ever seen a Ninja or Ninja-like class defined as anything other than a damage dealer was in FFXI.

    Having it be a tank job is just ludicrous.
    Specifically because they were tanks in 11 is why most people assume they will be the next tanks. Neither WAR or PLD tank by dodging/absorbing hits with shadows (sure we CAN dodge, but I'm sure a NIN would be much better at it)

    Quote Originally Posted by Duelle View Post
    I wouldn't use the T-word for Dark Knights, especially remembering that a DRK barely had more defense than a DRG or BLM in FFXI (one of the few ideas I would want them to borrow from XI).

    The drain's/self heals are WAR's thing in this game, so I don't see DRk taking part in that at all. What I do see it doing is a DPS that does umbral/dark damage and kind of go from there. Even if it did sprout from GLA, I wouldn't really expect it to tank. There's other jobs that better fit the tank archetype (SAM, Mystic Knight).

    I agree completely, I was saying that just because they have been "tanky" in the single player games compared to the other "classes" that aren't wearing heavy armor, they are still a Damage Dealer more than a "Tank".

    Also gonna repost this from another thread
    Quote Originally Posted by Sephirah
    http://massively.joystiq.com/2013/09...expanding-fun/
    We then asked Yoshida whether other classes will have access to multiple jobs, much as Arcanists can dabble in Summoner skills. He said that we'll probably see more of that in the future. There will likely be existing classes made able to branch off into other jobs, and he does consider it highly important to have variety and lots of flexibility in the game's class system. Also under consideration is the possibility of combining two jobs to form a third, such as White and Black Mages combining to form a Red Mage.

    He also laughed and mentioned that there's a "high possibility" of new jobs debuting prior to future expansions.
    With the current Jobs, we could maybe expect things like:
    WHM+BLM = Red Mage
    WHM+PLD = Mystic Knight or Temple Knight (maybe then their white magic will actually do something)
    WAR+BLM = Dark Knight
    MNK+SMN = Geomancer
    MNK+BRD = Dancer?
    Assuming NIN is there, NIN/WAR would probably be Samurai.
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    Last edited by Sephirah; 09-22-2013 at 09:16 AM.

  2. #2
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I thought this thread was supposed to be about Red Mage, not DRK or NIN.

    The way I see it, the easiest thing to do is to have RDM stem from GLA and DRK from MRD (giving it access to HP drain abilities and two-handed weapons). This would inherently make RDM a tank job since most of GLAs abilities focus on generating enmity and mitigating damage. This would be fine with me, I really enjoyed playing RDM in XI and thought it even had some tanking potential there. But this would make it somewhat limited and it would be difficult to differentiate it from PLD, they both would use some white magic and share 75% of their abilities.

    Ideally RDM would stem from it's own class (Fencer) and have a whole new set of abilities to make it unique. But of course this would be harder to implement and probably not happen until an expansion is made.

    Edit:***Ninja'd by above post, pretty much making my ideas obsolete.***

    Regarding WHM+BLM = RDM. I am fairly strongly against. Red Mage is about Magic and Melee, WHM+BLM gives absolutely no melee potential.
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    Last edited by Eremor; 09-22-2013 at 09:54 AM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eremor View Post
    Ideally RDM would stem from it's own class (Fencer) and have a whole new set of abilities to make it unique. But of course this would be harder to implement and probably not happen until an expansion is made.
    I'm fine with waiting. I'd rather get RDM in a year or two knowing they'll do it's archetype justice over a hackjob that is as bad if not worse than FFXI's misrepresentation of my favorite job.
    Regarding WHM+BLM = RDM. I am fairly strongly against. Red Mage is about Magic and Melee, WHM+BLM gives absolutely no melee potential.
    Agreed. If they really go this route it means the jilted melee camp from FFXI and all the discussions tossed around during ARR's beta have been completely ignored.
    Quote Originally Posted by Sephirah View Post
    Specifically because they were tanks in 11 is why most people assume they will be the next tanks. Neither WAR or PLD tank by dodging/absorbing hits with shadows (sure we CAN dodge, but I'm sure a NIN would be much better at it)
    Utsusemi was a broken mechanic back then and continues to be so now. That some XI'ers are clinging to it for the sake of being different (and because they can't wrap their minds around the idea that tanking = mitigation and that mitigation can be done differently enough without having sink to the lows of blink tanking) has no place in discussing tank design. NIN tanks were an accident and a responsible dev team would have nerfed utsusemi to the ground and done what was necessary to have NIN function as intended, not sit on their hands and allow a broken mechanic to become part of the greater game.
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    Last edited by Duelle; 09-22-2013 at 11:52 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Utsusemi was a broken mechanic back then and continues to be so now. That some XI'ers are clinging to it for the sake of being different (and because they can't wrap their minds around the idea that tanking = mitigation and that mitigation can be done differently enough without having sink to the lows of blink tanking) has no place in discussing tank design. NIN tanks were an accident and a responsible dev team would have nerfed utsusemi to the ground and done what was necessary to have NIN function as intended, not sit on their hands and allow a broken mechanic to become part of the greater game.
    You are the one hung up on what MITIGATION is. Mitigation simply means decreasing the amount of damage taken. Using a shadow to absorb a hit or dodging is mitigating your damage.

    I can't speculate on whether or not this was the original intention of Ninjas in 11, but after 10 years of it working that way, it's pretty apparent that they are fine with it. And just because they aren't blocking an attack with a shield does not mean they are any less capable of being a "tank".
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