Spreading stats all over the place waters down class potential as well as performance. There's a reason hybrids of a particular role get pushed towards one main stat instead of being split between two or more.You may be safer assuming the stats are static, and then work within those rules assuming that any class modifications will come via armor. Rdm would presumably be a str/int or mnd class, depending on if it's more white or black magic focused... or maybe the armor will you give you the choice is stacking int or mnd. Then there's your personal stat distribution.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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