While I understand and completely agree that the Limit Break itself should not change from job to job in effect, I think there should be some differentiation in animation.

I say this because, while in the nail stage against Ifrit Hard with no mage for Meteor, as a Dragoon, it fell on me to Limit Break the first and last nail. Final Heaven is cool and all, but it just doesn't feel quite right on DRG.

Now, the effect itself would remain unchanged. It would still be a single target attack with a potency of 9000. There would be nothing that would make DRG's better than MNK's. This is merely a cosmetic request, but one that I think would improve the job uniqueness atmosphere, even if only on a superficial level.