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  1. #21
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Eve is real time progression how does its skills work (real time passes to learn) and through skills you are enabled to utilize certain features. and with no "Defined" endgame it has no Real endgame just what players spend there time doing. so when we talk End Game Content, you would say well there is none, the content exists the same across the board.

    also changing the currency generation would lead only to a currency value change therefore would not ruin the economy. so that's not really the issue. but this proposal does not fix anything... as a matter of fact your merely milking more money from a subscription game, it would create gil sink issues, and solve nothing.. so again it is easy to see how this system wont work. also there is tons of RMT in eve...
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  2. #22
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nullo View Post
    I also play EVE so I am familiar with PLEX, and RMTers sell PLEX as well, on the market. The only thing this might combat is the shouting, but the RMT would still be there.

    Pretty much, which is why I did say it won't eliminate RMTs, what it will do is set a price ceiling over them and discourage buyers from dealing with shady 3rd party, while allow the company to capitalize on future service in advance.
    (0)

  3. #23
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    My suggestion for killing RMT : Prevent gil sending or trading.
    If you want to help a friend for buying an item, you can directly buy the item, and for a company member, use the company chest.
    (0)

  4. #24
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    In Eve, just about anything you want to do requires money since player actions basically make up 99% of the game's content. In FFXIV, you aren't required to make gil to do a good chunk of the game's content. you'd likely have to spend a great deal of your time grinding dungeons over and over again just to make enough gil to buy gametime with gil. You're not likely to see enough people grinding dungeons that much just for enough gil to buy 'free' game time to satisy the needs of all the lazy people buying from gil sellers out there.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  5. #25
    Player
    jcw005's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reynhart View Post
    My suggestion for killing RMT : Prevent gil sending or trading.
    If you want to help a friend for buying an item, you can directly buy the item, and for a company member, use the company chest.
    You can get around that by laundering money through the marketboard (although it'll be taxed). In fact, I'm fairly sure it occurs already. Every now and then you'll notice certain purchases that seem very out of the ordinary; I wouldn't be surprised if that was one of the methods by which it happens. As an example, yesterday, on my server, someone bought out all the Allagan gold pieces on the marketboard, paying as much as 12K+ gil per piece. Behavior like this is highly dubious. (On a side note, depending on the world transfer policies, buying Allagan silver/gold pieces on a flush Legacy server could serve as an effective way to bypass currency restrictions. This instance, however, is too drastic for that to be the logic behind such an action.)

    Along those lines, it's easy enough for S-E to simply parse the logs for any trades that involve gil amounts over a certain threshold trading hands, but it's much harder to do with the marketboard. For one, comparing each transaction against the standard deviation for that item is difficult since prices fluctuate wildly and items can suddenly sell for a ton, or the market can suddenly crash, and that's not even taking into account the computational cost of such a measure.

    TL;DR: Pretty sure the gil sellers are already bypassing direct gil transactions.
    (0)

  6. #26
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Or, they could do what EME did(Yes, the NA publisher of TERA) and ban China from accessing their servers. Despite there being SOME other places that sell gil that may not be from there, the majority are from China. Tera does not have a single gold seller from what I can remember. Prevent a problem before it can become one, ban the source. That is the only real solution to stop RMT. Argue the point if you will, but from all my encounters of RMT in XI, they were all chinese.
    (1)

  7. #27
    Player
    Flarestar's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Flarestar Bladesinger
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Salem_Rain View Post
    :snip:
    Won't work.

    PLEX works in EVE because it has a carefully controlled and monitored economy - isk has a distinct real world value.

    FFXIV's economy is... laughably managed, at best.

    And even in EVE, PLEX didn't get rid of RMT. All it did was drive the prices down below the cost of a PLEX for the equivalent amount of isk.
    (0)

  8. #28
    Player
    OneWordASCIILettersOnly's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    T'rion Tia
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Freyjan View Post
    Method to end gil-sellers for good:

    People need to stop buying gil from gil sellers.
    Method to end crime for good:

    People need to stop committing crimes.
    (1)

  9. #29
    Player
    Maplekoya's Avatar
    Join Date
    Mar 2013
    Posts
    49
    Character
    Candy Color
    World
    Durandal
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rommelx View Post
    PLEX doesn't work that way, it doesn't create money. Players buy the PLEX from CCP and a PLEX item is delivered to there inventory, they sell this item to other player at market rate. The buyer of the PLEX then right clicks the item and that will add game time to his account. There is no sell to NPC and money is magically added.
    It does screw the economy because buying ISK to buy PLEX was cheaper than paying for the sub.
    (0)

  10. #30
    Player
    Tycho's Avatar
    Join Date
    May 2012
    Posts
    2
    Character
    Taecho Driones
    World
    Sargatanas
    Main Class
    Lancer Lv 16
    Providing a legitimate way for people with money to spend it on gil in game would help to combat gil sellers. It's just like iTunes. Many people want to play by the rules, and if you give them a way to do it they will. What they found in Eve is that the market price of a plex in ISK was generally high enough to make it unprofitable for isk farmers to sell at that rate. CCP tracks a lot of market metrics, and they would know if it was hurting their game.
    With that said, I don't know if this method would be a good fit for FFXIV. Trade volume is much lower in this game and These items tend to effect the market a lot because they cost so much. Sort of like a housing bubble
    (1)

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