There should be no way to turn IRL money into Gil, doesn't matter if it doesn't add any new Gil into the market. It isn't a way to combat RMT, it's just changing the distributor.
There should be no way to turn IRL money into Gil, doesn't matter if it doesn't add any new Gil into the market. It isn't a way to combat RMT, it's just changing the distributor.
Method to end gil-sellers for good:
People need to stop buying gil from gil sellers.
How to end RMT for good?
Burn down the place of business of the RMT being sure to include all of their computers. Then do the same to the home of those that purchase from them.
A bit extreme... but other than ending all mmos, turning off the internet, or killing all humans, nothing will 100% eliminate RMTs.
Seriously though, I just want the RMT sellers and buyers to be more inconvenienced by their choice than they inconvenience the rest of the community. I think a Global blacklist tied to account not the character would go a long way to this... as well as automatically being sent to Mordion Gaol on entire account for spamming and excessive number of people blacklisting.
A gil seller is someone that tries to make real life money using something that is free to obtain and time. <-This is the supply.
One who buy from such individuals are rich (or obsessive/disturbed/need psychological attention) and want to use their surplus (hopefully) of money as a shortcut from the normal masses (you may call it laziness or the now common "I got no time to play, so I will pay"). <-This is the demand.
The supply can't exist unless there is demand. Breaking the chain by trying to prevent gil selling will not result in any actual reduction of gil selling. Stopping the supply would require humanity as a whole to be intelligent (sorry, not happening in this millennium). The only way to permanently stop gil sellers is to bypass them. SquareEnix would need to sell gils themselves, thus resulting in an official price for gil, which would lower profit of gil sellers and make their reputation at stakes (why buy from obscure sources when you can get it official?). Doing so would completely destroy the game's economy and allow players to rush through content even faster, making it simply impossible for SE to keep up the content unless they use radical grinding required content, which would lead to non-official sellers to rise up again.
Alternative? Prevent mindless chat spamming by disabling pasting in the chat box (no pasting = need to retype everything each replies). Remove paste option and the volume of messages a single person can produce will drop fast. A gil seller's spammer job will be harder. Harder job means more work, which means less profit. Less profit means the act of selling gils will be unattractive while ingame.
Simplicity is the key. Gil sellers are not what is to be addressed, but their ability to prevent others to enjoy their game by over filling shout chat with SPAM.
By the way, preventing pasting in a text box is really easy and quick while programming.
My opinion,
Lloyd Shade
Last edited by Fenwick; 09-21-2013 at 04:02 AM. Reason: Edits
I think they wanted to keep the paste because they also have macro's that paste commands into chat... so no paste means no macros... no macros mean a feature for the player base is removed. also means a player can't simply paste something like, "voice chat information: or a message they may need to say over and over." I am executing Move X, DPS!, CD 30 seconds" or even "He is about to AoE". not having pasting would make certain aspects of te game harder. I am pretty sure SE thought this through and opted to do what they currently are, which is banning on reports investigating and working on a complex chat filtering to stop them from talking when selling Gil. All in all its a work in progress SE has a good idea what to do. They have plans and are well past the suggestion phase. they are developing their methods for handling this issue
Last edited by Noata; 09-21-2013 at 04:11 AM.
In my opinion, a real good way to stop gil sellers starts in the market themselves. You can see them selling things (mostly shards) on an enormous scale. One name selling around 10k to 15k shards, undercutting everyone by 10-20gil. I'm sure there's more invested in other items as well. Granted there are people out there who legitimately farm a lot of materials to sell, numbers in the 10k+ area just aren't very likely unless they were botting. So thwart their operation and don't buy suspiciously large amounts of items off the markets for "holy crap that's cheap" prices.
This doesn't really apply to items people can get from vendors, like copper ore and stuff, but really mostly shards. Can't buy them from vendors, take a few good hours of guild quests/farming to accumulate, and everyone needs them for crafting.
Also going to stress again, this is just my opinion and an observation I've made after watching prices and quantities for the past 2 weeks.
Actually, all it did was provide RMT between the Game Company and the Player. purchase X that has Y currency value on the market, thats just the company becoming the RMT. People easily understand the system. It takes next to nothing to put together the eve system and compare it to the FFXIV ARR system and see easily where it wouldn't work. EvE is designed around Real Time Progression, that means that there is no "Rush to Endgame" or an even real endgame for that matter. its all about the constant progression. It is grossly unreasonable to compare the 2 due to the factors that keep eve going are different then the factors that would keep FFXIV going. Its like removing a tire from a car and handing it to someone thinking it solves their broken airplane.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War
If they did, then you wouldn't have had people claiming it will ruin the economy, because that is not possible. For example, let's say obsidians can be traded in for game time, how will it wreck the economy?
Not quite, Eve is a sandbox game, and what 'endgame' is, is up to each player to decide dor themselves, which may or may not be isk related.EvE is designed around Real Time Progression, that means that there is no "Rush to Endgame" or an even real endgame for that matter. its all about the constant progression. It is grossly unreasonable to compare the 2 due to the factors that keep eve going are different then the factors that would keep FFXIV going. Its like removing a tire from a car and handing it to someone thinking it solves their broken airplane.
For ARR, the effect on endgame would be even less, considering how it revolves entirely around DoW/M and dungeon gear, and have almost zero ties to the economy of the rest of the game.
Last edited by Aenarion; 09-21-2013 at 05:18 AM.
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