Bonus % tomes for clearing dungeon from start to finish.
Penalty % for leaving early.
Problem solved.
Bonus % tomes for clearing dungeon from start to finish.
Penalty % for leaving early.
Problem solved.
% Bonus tomes for each additional new member you pull through.
Encourage and reward good play; they already notified the party when a new player has joined so it's not hard to check and apply the bonus.

While I don't think it's very nice, I don't blame people who wish to save time running with others who already know what to do.
In the case of Amdapor Keep.. the fights are really easy and can be explained quickly. You don't need special gear. However, I have been subjected to my TANK having all level 20 gear except for his job pieces. I do not feel like I should be severely penalized if I left because I don't want to waste my time playing with a tank who can't bother to get any gear over 30 levels. I think a 15 minute wait (every time) is perfectly acceptable when another healer can be queued into the dungeon instantly.
The Primal bosses are a real issue, however. Players who left should be replaced with new playerrs instead of having to re-queue alone. I am not a DPS player, but I would imagine it's extremely frustrating to those who are.
Incoming gear checks will help with the people who are queuing in to difficult fights like Garuda and Titan without taking the time to collect any gear.
*IF YOU ARE QUEUEING FOR DUTY FINDER...*
You should expect that you are going to have new people in Duty Finder dungeons and that YES, they won't know the fights. YES, you will have to take the time explaining them. If you don't wish to spend your time helping others, compensating for bad play, or dealing with undergeared players - MAKE YOUR OWN GROUP!

I spent a total of 180 minutes teaching new players the Garuda fight. In the first group, everybody was new (myself included.. however I seen a guide before hand so I knew exactly what to do). The tank was so undergeared as well as not aware of his surroundings, we were dying to him standing in things that would either KO him instantly or bring him down to 5% life that he would die if I didn't preemptively send a heal. 90 minutes of that and the tank blamed me, while the DPS blamed the tank. Waste of time.
Second time, I was paired with a well prepared tank, and two DPS who were french (and new). Attempting to explain the encounter to them resulted in frustration, and roughly an entire instance timer worth of dying. Another waste of time.
So while I'm all for helping people through new encounters if needed, I don't see how it's hard to look up primal battles beforehand to make your team work.
It was like yesterday when I was paired with a DPS using the german (?) client, a dps using a french client and a Japanese tank for Dzemael (or whatever it is spelled). Luckily Japanese is my first language and I was able to explain encounters to him, but I had a heck of a time trying to keep DPS up because they couldn't understand to stay in purple for the protect buff and I ended up just leaving.
Yes, it did suck that I had to wait 15 minutes, but I understood why. Otherwise I would have banged my head against the wall for another 90 minutes.
(On a different matter. I don't understand why I get duty finder'ed with German and French players when I've only Japanese and English selected.)
Anyways, I don't like any of the punishments the OP suggested. If anything, put the ilvl requirement in for primals (or I suppose dungeons as well) and just be patient and explain to newcomers how to do it. Remember, we were all new once![]()
How is it a waste of time when you are playing the dungeon. You are expecting everything to go 100% by the book and getting instant wins so you can farm.
In reality, it doesn't work that way.
And by leaving early and portraying elitist attitude, you are making the problem worse.
Dying is part of the dungeon experience. Everyone died the first time. Including relic wielders.

Dying is part of the dungeon experience, correct. Every one of us have died in dungeons many times I'm sure. However, is dying 20 times to the same boss because someone decides they don't 'feel' like moving out of stuff or attacking adds, is that part of the experience too? What part does it get acceptable to just move on? Or is every single player expected to spend their 90 minutes of play time to stick it out and die to the same boss over and over because of one player's incompetence?
I was new once like everyone else, and yeah I made mistakes like everyone else. Not to the extent of causing my group to waste 90 minutes of their time on a boss. I don't think it's elitist at all to ask players to give it their best and not to be lazy so everyone has a good duty finder experience. And if they are selfish and ignore your request, to save yourself some time by leaving.



EXACTLY! Duty finder is there so that people who don't have their own crew or FC members to help them, can run a dungeon. At the start, if a message pops up saying that some party members are new to this dungeon, I tell them what is coming up and what to do. If I'm new to a dungeon, I ask right away what is coming up, and what I should focus on. (I'm a BLM)*IF YOU ARE QUEUEING FOR DUTY FINDER...*
You should expect that you are going to have new people in Duty Finder dungeons and that YES, they won't know the fights. YES, you will have to take the time explaining them. If you don't wish to spend your time helping others, compensating for bad play, or dealing with undergeared players - MAKE YOUR OWN GROUP!
I don't want to read a walk through or watch a video of a dungeon before I go into it because that totally destroys the fun of discovery.


Stop you right there. You play the cheat card. You're asking people to spoil/cheat the game without even trying.
I have my conjurer class up to level 27 from DF alone. Each Duty about 4 times. When I only do the dungeons new as DPS. When I do it as Healer I can easily tell who's underequipped/newbie because they lose HP so fast that I can't heal them. It takes 4 "cure" or 8 "medica" to heal a tank that has 1000hp at level 7. Neither of these cast instantly. Let the healer sleep a monster if you're dieing too fast, but we can't do that either if you don't put signs on them.And as for Square, don't think you don't have a hand in the current rage that is swamping the Duty Finder community. Why aren't people allowed to join Primal encounters after someone leaves. You can't say it's the Time Limit, because even regular dungeons have time-limits. So why exactly don't you allow people to join in when someone leaves? Why do we all have to lose out and wait in a queue for 30-60 minutes because a tank or healer, or sometimes even a damage dealer didn't believe they needed to "waste" their time with us?
I don't mind explaining if the tank is new.EXACTLY! Duty finder is there so that people who don't have their own crew or FC members to help them, can run a dungeon. At the start, if a message pops up saying that some party members are new to this dungeon, I tell them what is coming up and what to do. If I'm new to a dungeon, I ask right away what is coming up, and what I should focus on. (I'm a BLM)
I don't want to read a walk through or watch a video of a dungeon before I go into it because that totally destroys the fun of discovery.
Good tanks mark the targets and then keep the enmity.
The funny thing about this last run I did in Haukke Manor, is that the party wiped out 4 times, and none of the wipes were at the boss. The tank didn't mark targets at all, and was losing HP so fast that I ran out of MP.

Ok wiping on ifrit is just pathetic I have seen it done by 7 people all fresh original AF gear. I'm sorry if people don't look into boss fights like these via the wiki or youtube but some people myself included hate spending a hour on what should be a 20 minute fight. Being new and just completely unprepared are different and it's normally unprepared people that makes us leave. It's not elitist it's just not enjoying wasting time with repeated deaths or just not having time for teaching the fight at the moment.

Easy solution, roll a tank, cry less, profit!
how on earth is this a technical support issue?
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