Quote Originally Posted by Ranebow View Post
Maybe they sort it out, maybe they don't. What is really unacceptable is that companies continue to design MMORPGs with virtual commodities that people desire to be used for the purpose of RMT. If they'd just stop doing this, (and most do it on purpose as it generates further revenue), then it would cease to be a problem.
Gil sellers can't do business when there's no business to be done.
Then all MMORPG's would be nothing but instanced lobby servers and leaderboards, those aren't terribly fun except to the same people who play FPS/PvP games and are immensely hackable on their own. Games like Wizardry Online and Vindictus are basically lobby+leaderboard games with a gearhunt thrown on top.

Like there is no real solution to RMT short of requiring a hardware token (to break software scripts that automate logging in/creation/spam/repeat) and a subscription to the game paid with a personal credit card (no prepaid debit cards/gift cards.) Permanently banning players from using that card again.

But bots are always hacking/modding the game in some unauthorized way to begin with, and it's so easily traceable that you'd wonder why it's not done.