Quote Originally Posted by Zfz View Post
They're doing that as well. There will be indications on the Duty Finder that says "we're short of tanks now, queue for some bonus" kind of thing. This info is also in the very same interview with Yoshi-P.
Yes I read this, although the information is quite limited. I did skim through it, but it talks about an 'experience bonus', which seems redundant if you are queuing with a level 50 class to 'help out'. I love that the game has the ability to scale players down so you can play with friends/help out other players, but if people use this system, whether they are 49 or 50, and the rewards also 'scale down', there is a problem.

Let say hypothetically the reward is 100 per level (simple math). At level 50 you'd get a 5,000 gil reward for using your time to help out strangers. Ultimately, this is a time investment, nothing more. Now if it scaled down based on content, and you got Dzemael Darkhold (scale to 46), you'd get 4,600, which isn't so bad right? What about if you got Satasha (scale to 17)? Now your time is only worth 1,700 gil. Adversely, if you were level 20 (hypothetical max of 2,000) and got scaled down to 17 the 'gil loss' would be less significant, however you'd also be gaining experience and (potentially) gear.

This is why I believe the rewards should be based on the actual level of the class, not the dungeon/scaled down level. People are using their time to help others out; why should RNG determine how much that time is worth?