Someone earlier suggested a minimum time--I would say 3-10 minutes, based on the situation. 10 minutes is too long for a primal, but 3 minutes is easily surrendered in a full dungeon.

Also, monitoring the # of times a player votes to kick another is a good way to track those that abuse (i.e. regularly use) the vote. Those that are playing "lottery" with their fourth party member, for example, would probably kick 4 in an hour, vs. normal players that might kick 4 in a week. Having GMs monitor those unusual trends would be a good thing.


Feedback from the kicked player would be nearly-useless; who would say "Yeah, I uh... deserved that kick."?

However, making each member that votes to kick select a reason might be a good deterrent. If people choose different options for "Why are you kicking them," chances are it's not legit (i.e. someone is kicking for afk, someone else is kicking for being a generally bad player).

Asking players to summarize the event to votekick would be a good deterrent even if GMs didn't monitor--people would be afraid to kick for reasons like "they suck" or "his gear is too low," and might think a little bit more before kicking a player.

All-in-all, this wouldn't be an issue if we actually did content with players on our server.