
 
			
			
				NiceSE is really going to implement the feature - was a Japanese interview with Yoshi-P
the Japanese translation thread most likely has it if you do not speak Japansese
if there is no way to see if someone has up voted you or not, then there is no reason to up vote them for an up vote
more then likely, the votes will be anonymously talleyed and points distributed once a week in order to ensure no one "trades votes"
Hope this idea turns out to be as good as it sounds.
Literally forces a&%holes to be friendly....until they got everything there is to get with MVP :/

 
			
			
				Well, i usually say GJ everyone after a group is done. Without the DPS's help, that last boss in toto-rak, it's tail would just keep spewing poison all over.
I just don't see it as healer and tank only, we are a group, we did this together, i will upvote everyone accordingly.
For you to not get a upvote from me, you'd either have to be A. not listening B. afk through the whole entire instance C. a complete butt D. left because you didn't get the piece you wanted off the first X or X.
Just wonder how exactly this system will work efficiently and all. ~-~


 
			
			
				The problem with this is that tanks and healers would be the only people who ever got rated up. Everyone remembers a good tank or a good healer, everyone expects a good DD.
Honestly, I think it is a lead in to a great idea but not quite thought out enough yet.
Instead, I would prefer what some here are calling a KARMA system.
You will gain Karma by simply completing a dungeon using the DF. You will not lose Karma by being disconnected for less than XX minutes as long as you are able to return to the dungeon. If you remain disconnected for more than XX minutes you will lose Y Karma (where Y isn't as bad as being vote kicked), sorry but that is the penalty for a lousy "ISP."
Being vote-kicked will have the most impact on your negative Karma, resulting in Z Karma loss.
At the end of the dungeon, each player not queued with you will have a chance to rate your performance by simply clicking on a star (other icon, etc) or not. Clicking on the star will give a small boost to your Karma as well. Not clicking on the star will not result in any penalty whatsoever (to you or the player you are rating). It is simply a show of appreciation.
 
			
			
				as stated already, kicking players that make mistakes or are new will create a stagnant community that has less opportunity to grow then encouraging all players to play nice with up votes
Run a random Duty Finder group once a day then you will get points - if you dont want to help out random strangers, why SHOULD you get points that are for helping out random strangers?I don't like it for one simple fact...
There are people out there that only want to play and do runs with their friends and LS/FC people, maybe someone has a static group for the main storyline. Seeing that you cannot up-vote people that you queue with or friends that you enter with, they are punishing players for being loyal to a group and friends. How is it far to people that have very nice, friendly LS/FC's who like to do runs with their group and help their group get though DF runs?
Isn't the point of LS's and FC's in this game to make a community that you want to play with? To be helpful to that group and to support them? But, you cannot 'vote' then up for being kind people who go out of their way to drop what they are doing to go on a run with them that they need? Therefor people who never or rarely do random DF runs because they have a helpful and supportive group have next to no chance of receiving these 'points' and being able to get these 'items'.
What about 'having a group that is all one server' or 'a group that is all the same LS/FC or same GC'? Suddenly being helpful to your LS/FC/server is NOT a kind, helpful thing deserving some type of MVP?
Last edited by Crica; 09-21-2013 at 02:01 AM.
Vote-kick will be implemented.
There will not be broad sweeping vote-kicks of people just because they smell, etc., it is detrimental to a group to do so. They would rather struggle a bit than do so. But you can only struggle with people for so long before it is time to cut the cord.
I see no problem with segregating a community in an MMO, it is already done in some regards. People like to identify with groups and there will be many people who actively seek out negative Karma to be part of that group.
CONINUED...
The KARMA system will have an added benefit of putting players into DF queue tiers based on their level of Karma. You will only get into queues with "like karma levels." Beginners will only be queueing mostly with people of little to no karma (both positive and negative) and so on and so forth.
This doesn't necessarily lead to longer queue times for those people with Bad Karma. It only means they will be grouped with those of like Karma, which could be a significant number.
It introduces a whole new system of good versus evil (where people can actively try to be part of one or the other) with very little effort.

 
			
			
				I still think the population would get split even more, we will most likely have longer queues because at this time of day on XX side of the world, no one of the same karma as you is queuing.CONINUED...
The KARMA system will have an added benefit of putting players into DF queue tiers based on their level of Karma. You will only get into queues with "like karma levels." Beginners will only be queueing mostly with people of little to no karma (both positive and negative) and so on and so forth.
Separating the players isn't good.. Much rather a kicking system that can only be issued kicks using the MVP points. Bad mouthing tank? Well, let me spend some of my good MVP points to kick you out and have you get locked out for half an hour! or what not.
For upvoting SE should ask Riot Games how are the results.

 
			
			
				Honestly, I think a much better solution would be for SE to allocate the resources it is using to develop an MVP system towards responding to player reports instead.
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 Originally Posted by Crica
 Originally Posted by Crica
					


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