1. Yes.
2. Not a huge problem, but I suppose it wouldn't hurt to have eventually.
3. Yes.
4. Also wouldn't hurt to have eventually.
5. Yes.
6. People have mentioned a seperate "story mode" duty finder option. SE has mentioned implementing required ilevels for certain duties at endgame.
7. I have a suspicion some of the new dungeons they have planned will provide additional places to go to earn tomestones.
8. Might not hurt, though the reward would have to be adjusted to balance incentive between running level 50 and helping new players (You should help people regardless!)
9. I think they mentioned looking into smoothing out the process, probably by doing this.
10. Mmm, not sure. There have been plenty of people who complain about the lack of complexity (especially when compared to 11), but then people also complain about too much unneeded complexity.
11. I don't know anything about this, if it's instanced it should be in the duty finder as far as I'm concerned.
12. ?
13. I -think- the targeting is based somewhat on this for aggressive enemies (when setup for aggressive enemies), think it goes from A-Z.
14. Doesn't it already do this? (edit: nvm, know what you are talking about)
15. They'll probably eventually do something about that.
16. It would help if people stopped standing inside the bloody things.
17. That might be useful, though most changes to the UI probably won't happen for a while. (Possibly even when they start allowing mods to it)
18. For what?
19. Yes.
20. They've said they are going to do this. When (or the cost) I don't remember. Unique gear/mount is unnecessary and will flood the world transfer system they setup.
21. Couldn't hurt. They also really should change the default targeting so (notably controller) users don't have such issues cycling.
22. Might not be a bad addition depending on how it's implemented. Could certainly make varied party comp more important.

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