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  1. #71
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mack View Post
    Let me put it this way for your pretty brain. I'm an engineer, I build a sky scraper, a gust of wind comes over and knocks it down causing chaos. You, a bystander, lost a car in the incident when the skyscraper landed on it, but you're generous you don't file a lawsuit against me but instead you file a complaint saying that in the future the skyscraper should be stiff enough to resist the wind. Would you be complaining for the sake of complaining? would I, as an engineer, expect a clueless bystander to tell me exactly how to brace my building? no and no. I'm complaining because I want them to listen, but I'm not the creative mind behind the game to tell them how to fix it. If you like the leves the way they are, great, go play them...but Its stupid to think you wouldn't like them more if they change them up. Just because the "norm" is bland and boring doesn't mean it has to be in this game. You're in a mindset of "this is how its supposed to be"...nothing is set in stone.
    Why should they listen to you? You. Have. No. Solutions. You cannot convey what it is about the system that you do not like! They cannot satisfy you! Hell, You cannot satisfy you! Look at the the dev posts that respond to the thread, the majority of them are to suggestions to the dev team. They MIGHT peruse your post for all of a few seconds, but you are offering nothing.
    (0)

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Kallera View Post
    Why should they listen to you? You. Have. No. Solutions. You cannot convey what it is about the system that you do not like! They cannot satisfy you! Hell, You cannot satisfy you! Look at the the dev posts that respond to the thread, the majority of them are to suggestions to the dev team. They MIGHT peruse your post for all of a few seconds, but you are offering nothing.
    Actually I did convey what I hate about the leves, the time sink spent running to the mob rather than actually being engaged in the fight which takes all of 1 or 2 minutes of the 30 minutes. I don't need to offer anything. Just like people said we wanted "content", you see how *we* generalized the word "content"? we didn't tell SE to make Companies and Quest Hubs...that was their job. We did ours. I am doing mine. YOU are doing nothing.
    (0)

  3. #73
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mack View Post
    Actually I did convey what I hate about the leves, the time sink spent running to the mob rather than actually being engaged in the fight which takes all of 1 or 2 minutes of the 30 minutes. I don't need to offer anything. Just like people said we wanted "content", you see how *we* generalized the word "content"? we didn't tell SE to make Companies and Quest Hubs...that was their job. We did ours. I am doing mine. YOU are doing nothing.
    So its not even the leve! Its the mob difficulty! Because there has to be some measure of traveling from the camp that you start the leve! Look at the name, "regional levequest". Quests that take place in the region of the map. Which means its the fighting and mob that can be tweaked, and which they are tweaking now(the battle system revisions)

    You see! Now you have something with which they CAN and ARE starting to address.

    You're welcome, by the way.
    (0)

  4. #74
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Verecund View Post
    The boredom of these repeatable quests could've been alleviated by having the player engage in tasks that involve "out-of-the-ordinary" mechanics. For instance, instead of defeating a static number of enemies, a quest may require a player to play a mini-game to achieve the goal of shooting an enemy out of the sky. Sadly, while SE decided to implement very basic mini-games for Crafting, they failed to recognize the value of them when applied to mundane/daily quest tasks.

    Imagine if this game, in addition to having the core MMO framework that it has, also had other seperate mini-games within the game that people can compete on (i.e. FF7's Chocobo Racing, FF8/9's Playing Cards, FF10's Sports Thunderdome, etc). People would have something interesting to do in their spare-time when they get bored of crafting and grinding (which in themselves don't really offer an interesting and engaging mode of competition).
    That'd be really fun, but definitely needs context. Specially stuff like shooting down enemies.

    If they could bring themselves to create something reseembling mounted combat, you could make leves that need to be done while mouted (chocobo, sheep, or those goats I've seen all over the place would make awesome mounts IMO). Granted, gameplay needs to be smoothed out more before they can add stuff like scripted combat during quests or something more complex than killing x number of things.

    PS: in before "IT HAZ TO BE CHOCOBO'S ONRY OR IT STOPS BEING FF!!!!!!!!!!!!!!!"
    (0)
    Last edited by Duelle; 05-06-2011 at 09:14 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #75
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    Join Date
    Mar 2011
    Posts
    3,208
    you guys seem to forget how we "level up"

    we do it via skill points. Which we earn each fight with our weapon usesage. We rank up in that weapon and earn abilities. So levequests are going on how we earn skill points. The way they are set up makes sence for the armory system, and how we level up. So you can't change it too much w/o it not making sense anymore. This game does have a ton of lore. And it isn't hard to find. You guys are confusing story with lore. Lore is the broad sense of the story. Like harry potter, those the story is about a tween wizard. The lore of it is about the magic world and the mortal realm. How stuff is similar yet different. And the various stories that took place prior to harry potters story. (only book i could think of atm) Or like the bat man comic book. With the lore of gotham and the various citizens that live their well telling the story of batman.
    (0)

  6. #76
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Kallera View Post
    So its not even the leve! Its the mob difficulty! Because there has to be some measure of traveling from the camp that you start the leve! Look at the name, "regional levequest". Quests that take place in the region of the map. Which means its the fighting and mob that can be tweaked, and which they are tweaking now(the battle system revisions)

    You see! Now you have something with which they CAN and ARE starting to address.

    You're welcome, by the way.
    Lol. Well I wont get into the intricacies that mob difficulty has nothing to do with battle dynamics but hopefully this sentence will get you thinking a little. And yea, just because you didn't wanna read the OP doesn't mean I didn't say something. Keep defending, Guild leves still suck and will for a while. I'm saddened by looking at this huge map, especially Coerthas which is beautiful, only to find that the only reason its that big is to make room for more leves...there is nothing else populating these maps. I hope that changes. And P.S. I'm only bumping this topic because (1) I want more thumbs up and (2) I was suspended for something (mods please tell us why you suspend us so maybe we can learn, I don't remember saying anything out of line, so please consider this).
    (0)

  7. #77
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    You still complaining for sack of it. Your not offering any solution because there are none. Actually take a moment and read what the levequest npc says. We are doing jobsd based on what our classes do. war/magic hunt and kill mobs, land classes hunt and gather mats, while hand focuses on crafting. Pretty much similar to guild quests from Elder scrolls. The various guilds use the adventurers to employ us adventurers. As well as various factions. Which again is part of the lore in the game. Honestly the people who are thumbs uping you are doing it blindly, and just agreeing with your silly dislike for something. Or just thumbs uping you just for who you are and not your post.

    Also you was suspended for not following the forum guildlines.

    If they do suck, just don;t do them. Do behest instead and work on your crafts w/o help.
    (0)

  8. 05-09-2011 01:39 PM

  9. #78
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Kilta_Firelotus View Post
    The various guilds use the adventurers (guild counter) to employ us adventurers. As well as various factions. Which again is part of the lore in the game.

    The way they are set up makes sence for the armory system, and how we level up. So you can't change it too much w/o it not making sense anymore. This game does have a ton of lore. And it isn't hard to find.

    Yes, there is Lore in Eorzea but it is barely stitched together and rather uninteresting. We have been told from the very beginning that "war is coming" and so we are basically just leveling up in preparation for upcoming events, practicing our skills on inconsequential monsters and npc's that seem to have no bearing on our world.

    It would much more engaging if our actions actually made a difference. Let me give an example:

    Imagine that a group of monsters/beastmen/garlaens/whatever attacked the major trade route to Uldah. Because of this attack no supplies can get through and so the Crafting Guilds have had to Close. No one can get their weapons/armor repaired untill the road is cleared and secured. DoW/DoM need to band together to defeat the enemy while DoH need to work together to repair the roads and camps. DoL need to gather raw materials to supply the crafters.

    This could all be done in real-world-time with just GuildLeves. After a set amount of Leves (from all classes) have been completed, the trade routes are open again, the Guilds are open again and I can get my repairs done again. Whether the Leves have been completed by 100 individuals or repeated by 25 players wouldn't matter. What matters is that the world needs our interaction and we make a difference.

    As for the Adventurers Guild Counter in the main hub of every city...this IMO is the absolute worst thing about FFXIV. I feel close to r0 connection to my Guild (Archer's) or any guild. They don't seem to care about me at all so why should I care about them? I am currently r27 and have had 1......1 ! quest from them and they don't seem to recognize any of my efforts from the Leves I have done other than to offer me Special Abilities which they don't even tell me what Lvl I need to be to receive them!!!

    I've said it in every GuildLeve/Quest Forum on here and will keep saying it till I am blue in the face or till they come up with something better or till I give up and quit...

    Issue Leves that grant Guild Marks from their respective Guilds. Increase, diversify and explain (better) the rewards from GuildMarks. These are the Leves that most folks would probably Solo anyway so....

    Issue Solo GuildLeves from the Guilds.

    Issue Group LeveQuests from the General Counter.

    Have wandering NPC's that issue Solo and Group Leves from various locations that affect the environment (closed camps/roads/caves, etc.)

    The GuildLeve system is not broken, it is just not being utilized to it's potential.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  10. #79
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,064
    I agree with Davorok but the leves themselves have to have more meat as well.
    (0)

  11. #80
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I think more variation with the leve itself, some other variables could be, weather, time of day, etc. But I do enjoy the leves, I think they need more adjustment, as well as add more to available options for each camp. Having only three per reset per camp seems limiting, but rather open up more leves per camp and more options to select the leves.

    But they are meant to help speed up leveling and hopefully we'll get some good adjustments soon.
    (0)
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