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  1. #1
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60

    Taal's Tremendous Table of Touchups

    Taal's Tremendous Table of Touchups

    So after much consideration, I've decided to create this thread to post some fixes and changes that could be made to the game;

    1. Enemy List Markings - often times I find it easier to click the names on my enemy list while tanking, but after marking my mobs I sometimes have to cycle through them until I find my <1> mob. You can see the markings next to the target bar, adding it to the enemy list would be very effective.
    2. Hotbar Shape - the ability to change the shape of hotbars on you HUD. I use a G600 mouse, and I have to use 4 vertical hotbars to get 3 sets of 12 actions to line up identical to my mouse layout, which is quite wasteful.
    3. FATE Progress Mouseover - When mousing over a FATE on you map, the progress of the FATE should be visible to the player, to let them know whether traveling out there will be worth the trouble.
    4. Companion Mounting - The ability to mount your companion whilst summoned; pretty straightforward.
    5. Retainer Inventory Viewer - Being able to view your retainers inventory from anywhere, along with showing stack numbers of items held on retainer on items you are holding yourself (ex: You have 15 rosewood logs, when viewing it in your inventory a line saying "Retainer: 24" letting you know there are 24 more logs on your retainer).
    6. Duty Finder Filters - The duty finder is quite poor at the moment, evident in the need to should for higher end running at camps. Allow people to select options such as "Speed Run", "ilvl >60", or "First Run" to make using the DF more desirable.
    7. Mythology Farming - Greatly reduce the quantity of mythology tomestones earned from instances such as Amdapor Keep (ex: 40 -> 15) and increase/completely do away with the weekly limit (600 a week). If people with to use their endgame time in running content multiple times, don't make them wait a week to run the content because it can be capped in a day. Also add mythology tomestones to other instances such as Wanderer's Palace.
    8. Endgame Tomestone Rewards - Offer philosophy and mythology tomestones as rewards for players who have completed the main story when running older content, as incentive for players to help newer players to complete the story. During the time game sales were put on hold, the ability to find other players doing the lower content rapidly began to suffer. If anything, this is potential foreshadowing to months/years into the games life.
    9. Right-Click Blacklist - Straightforward, help alleviate rampant RMT issue a bit.
    10. Add Depth to BLM - One of the more reaching suggestions, from playing BLM in FFXI, BLM in this game is a simple rotation of 3-4 spells. Not sure how to fix this one, but I believe it needs to be changed.
    11. Add Chimera & Hydra to Duty Finder - Simple enough, any content run often enough to warrant shouts at camps should be placed onto the duty finder, and considering these two are early steps to squiring the relic weapon, I'd say its worth it.
    12. <se.#> in /echo
    13. Enemy List Keybinds - Give players an option to add keybinds for tabbing through the enemy list (not to be confused with tabbing nearest -> farthest, etc).
    14. Party Enmity - Whenever any party member receives enmity or aggroes a mob, they should be put onto the enemy list and not strictly when the player interacts with said monster.
    15. Limit Break Animations - Give each job it's own individual limit break animation; not too important but I think it's worth mentioning.
    16. More Retainer Bells - The current retainer bells are often too congested with players surrounding them. Perhaps give us a retainer bell at either end of the vender stalls alley.
    17. Scrolling Battle HUD - Put a HUD option for the scrolling text (cures, skills, damage) that fall in front of the player when in battle.
    18. Smaller Font Options
    19. Duty Finder Re-Queue - Players are given an option to requeue with other players in the duty finder after finishing an instance to start another/repeat.
    20. World Transfers - The new servers are absolutely dead; offer players name/character changes as well as an unique gear/mount/minion for transferring over. As of now I see most people planning to use the service to move to already populated servers.
    21. Minion Visibility - include an option to toggle the ability to see minions. Many people (myself included) would rather not have minions crowding our screens.
    22. Skillchain/Magicburst - This is more of an idea than a fix, which could easily add a bit of depth to playing. How it would work, is player 1 uses a spell or skill, and as a reaction player 2 must also use a skill or spell in a short window. If all goes well, following the second skill an option to SC/MB will proq on a separate hotbar icon much like Limit breaks (or automatically occur without confirming on a proq'd action press). Each job would have one spell or skill that works in conjunction with another job's spell or skill respectively. Here's an example:
    > BLM uses Fire3 on the enemy
    > PLD uses Rage of Halone 1.5 seconds afterwards
    >both players after seeing the Skillchain action proq, hit the action within the 2.5 second window.
    > Skillchain "Red Lotus Blade" occurs dealing damage with additional DoT burn effect.
    == Ex2 ==
    >PLD uses rampart
    >WHM uses Aero
    >Both proq
    >Party gains "Wind Spikes" buff for 15 seconds
    == Ex3==
    >SCH1 uses physick
    >SCH2 also uses physick
    >Proq
    >"Physickaga" cures entire party a small percentage of HP.
    Adding status effects, both beneficial and detrimental, adds another layer to combat. Putting a limit of a 3 minute cool down of skillchaining per player can prevent abusing them, and make players more likely to use them during more important fights, like the boss and sub-boss, as opposed to trash mobs. If stacking certains jobs becomes too prevalent (such as the all OP BRD), removing skill chains with 2 identical jobs and making skill chains worth the different job positions can help with this issue (more of a reason to bring WAR/MNK/DRG to endgame content if their SC made their presence more valuable).
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:30 PM.

  2. #2
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Formatting.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:31 PM.

  3. #3
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Did not need.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:32 PM.

  4. #4
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    All of these.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:32 PM.

  5. #5
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Extra posts.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:32 PM.

  6. #6
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Now I look.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:32 PM.

  7. #7
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Like a huge fool.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:33 PM.

  8. #8
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Le Fin posts.
    (0)
    Last edited by TaalAzura; 09-20-2013 at 10:33 PM.

  9. #9
    Player
    twigglypuff's Avatar
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    Aug 2013
    Posts
    81
    Character
    Twigglypuff Reaper
    World
    Malboro
    Main Class
    Pugilist Lv 50
    you can edit your original post to pass the 1000 character limit. You dont need to be making all these posts.
    (0)

  10. #10
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by twigglypuff View Post
    you can edit your original post to pass the 1000 character limit. You dont need to be making all these posts.
    TIL thank you.
    (0)

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