SE, Yoshi-P

In my opinion, I think you went about the wrong way in handling how crafting mats drops can be obtained.

For one, consider having zone mobs drop a type of carcass. This carcass, can be exchanged for whatever the DoH class needs. For example, a Goat carcass could be exchanged for skin, horn or meat. A diremite carcass can be exchanged for direweb, etc. etc.

However I'd much prefer a level range carcass rather then the above. Perferabbly something on the line of level 1-10 carcass could be exchanged for level 1-10 crafting materials, 11-20, 21-30 and so on. Less clutter.

And these exchanges would be just usable by anyone. You must be in the appropriate level to exchange for the mats you need and you also must have the DoH class that you need the mats for.

This way, you could somewhat manage a supply and demand on the marketboard rather then have mats just drop off any mobs you kill.

Secondly, not all kills will drop these carcasses. Yoshi-P, create a useless item! These items would be fillers. I know that might be an idea you'd frown upon as it would require more resources, memory, data, etc and those are something you strive to stay clear of.

But in my opinion, it may be a step toward your goal to compensating players for endgame. Instead of having mobs drop gils with a set number, a number you must balance out to make sure it's rewarding but also not a get-rich method; have them drop trash items that can range anywhere between low to medium sell price from NPC vendor.

Since it's a chance drop, you won't know if your next dungeon trash mob kills will yield low-gil trash item, high-gil trash item, carcasses (use to exchange for mats), or whatever other drops you could fill in there.

This is also an idea toward a cleaner inventory bag. Instead of having 15 different mats piling up in the inventory during one's adventure, they can have maybe half of that. Maybe less depending on what they kill and how often they sell their drops via marketboard or NPC vendor.

Third; somewhat off-topic but I think Dark Matter requires a little bit of love. As of the moment, repairing at NPC is much more desirable then trying to obtain dark matter and leveling a DoH repair to them. My opinion, allow Dark matter to be obtained by Gatherers again.... with a little bit more. Instead of out-right obtaining Grade 1, 2, 3, 4 and 5 Dark Matter.... Gatherers would instead, get "Clump of Dark Matter". At which point, you can exchange 5(random number thrown out there) Clumps of Dark Matter to exchange for a Grade 1 Dark Matter. 10 for Grade 2, 15 for Grade 3.. and so on.

For the dark matter acquisition, I think that would be a slightly right direction to head off from. I can't say that's a Good solution... but I'd like to see more options for the use of dark matter.

Maybe you have plans after patch 2.1. I don't know. But that's what I've been thinking about during my adventure.