Show off all the ilvl70 crafted gear you grinded or paid out the ass for then :/Ilvl70 accessories are best in slot for pretty much every class except tanks(I think). 600 HP over ilvl 90 rings and a DPS increase or slightly less DPS(i think increase)make them so much better it's not even a contest. Ilvl 70 armor is best in slot for almost all classes in numerous slots(except tanks) and ilvl 55 gear is better than darklight in numerous slots for a lot of classes(except tanks). The only useless crafting gear is weapons because relic/relic +1's are too easy/quick to get and too powerful for how easy they are to acquire.
Hilariously enough, the craft you say is the only useful one, cooking, is the most useless BY FAR. The only craft more useless is alchemy. They REALLY need to fix consumables in this game, they're too expensive and far too weak.
Hey I'm not saying it's worth it, I figured that out for myself. I'm saying it slightly better but the costs are far too high for the increase. It's kind of like food, the stats are nice and it's helpful and increases your performance by a decent amount, but the cost of the materials, shards, and time required makes it completely not worth it.
It's like they designed everything in this game to be incredibly easy and accessible and take almost no time, except for crafting. They instead made crafting as grindy as they possibly could.
You can't deny the fact the ilvl70 crafted accessories and some of the armor is indeed BIS for a lot of classes in certain slots, especially the accessories because of the +600 HP you'd get from melding them(HUGE for DPS...that's like a 17% HP increase). It just isn't worth all the time and effort to do it.
If you really have every single crafting profession. maxed out already I think the joke might be on you. There's not that many games out there where crafting ever is better then running dungeons, its usually alternatives for those that would rather spend money, or an aid, not a full blown replacement, nor should it ever be.
If crafting would create Allagan gear then all it would take is scrubby mc scrub buying some gil from a gilseller and then buying all his progress.
No thanks
Well thats spoken like a true WoW player. Probably the same way Yoshida and friends are thinking tho. Maybe they are hoping for more people like you Drakkan, those that enter the game from mmos where crafting has and always will be shit. or maybe they are waiting for us 1.0 crafting vets to change our minds or settle for that other mmo shit should they change it into it. Only time will tell, but for now crafting is bust.
False that crafted gear couldn't or shouldn't be the best in the game tho. Someone takes the time to level all these things AND still has to run the dungeons anyway, should be able to come out with better than mere dropped, bottom line. I have been saying this to them since the beginning of 1.0, but they do foolishly decide that crafting should stay weaker than dropped, then this 180 day sub is the last they are going to get from me. I didn't start playing XiV so I can play another full blown WoW clone. I can just go back to WoW and play a game that doesn't have retarded built-in lag. Can probably blame the 85.2% of idiots who voted yes.... In any case, they have 180 days to speak up.
Last edited by Reika; 09-24-2013 at 02:43 AM.
Leave thread.If you really have every single crafting profession. maxed out already I think the joke might be on you. There's not that many games out there where crafting ever is better then running dungeons, its usually alternatives for those that would rather spend money, or an aid, not a full blown replacement, nor should it ever be.
If crafting would create Allagan gear then all it would take is scrubby mc scrub buying some gil from a gilseller and then buying all his progress.
No thanks
100% agree with Reika. I am so pissed right now that. Every new MMO comes out and they are trying some new ideas. Then the crowd hits and all they want is a new WoW clone. WHY?! I like WoW i really do. But I have played that game for so many years. I want something new. Even a little bit. FF XIV was not advertised as something new BUT it was advertised as a good crafting game with a working economy!
Yoshi-P: "In most MMORPGs, you have crafters and gatherers that support and build the economy of an MMO. The gatherers will gather the material and the crafters will take the materials and they're craft things. But to make sure that gatherer and crafters have things to create, you need content that uses these things. You need to create a demand for those items." - I am still waiting for them to deliver but I will not be waiting with me subscripsion on. When free month is done so am I.
Crafting has never been about creating endgame gear. Crafting has always been about making money and also having a higher quality of life during the level 1-50 grind and parts of endgame. You talk about endgame gear, well wouldn't it be nice to have gear to get you to endgame gear?If you really have every single crafting profession. maxed out already I think the joke might be on you. There's not that many games out there where crafting ever is better then running dungeons, its usually alternatives for those that would rather spend money, or an aid, not a full blown replacement, nor should it ever be.
If crafting would create Allagan gear then all it would take is scrubby mc scrub buying some gil from a gilseller and then buying all his progress.
No thanks
It's amazing that you can't understand such a simple concept.
I am totally with the OP on this. I started playing XIV cause it was different than the other "smash/grind" dungeons cause of the robust crafting and gathering system they had in place back in 1.0.
I am sorry, but I worked my @$$ off to grind most of my DOL/DOHs to 50 in 1.0 just to see what kind of state SE made gathering and crafting?! Wish I could get those hours of grinding back...
More to the point, look at the costs coke/potash/ect/ect. hell for half that I can get darklight which at the end of the day is roughly the same. Now explain to me why I should put double the work to get the same outcome?
Simple solution, keep the raid gear no trade (hell, make it better than crafted for all I care cause I am not wasting my time crafting end game gear,) but allow people who spent hours on end be rewarded for this investment. Let me, as a crafter/gatherer, make the raid drops better than others who simply just ground their way upto 50 quickly.
SE you got 30 days post free month to do some worth-while balancing and not just some fluff BS.
Last edited by Wulfies; 09-24-2013 at 10:25 PM. Reason: too work around the STUPID @$$ 1k limit on postings
They should just add mats needed for crafted ilvl90 gear to the same dungeon/raid that drops ilvl 90 gear and then put in crafted recipes that require the mats. Or are you suggesting that because you lvled a crafter(s) to 50 you should be able to wander out into Mor Dhona and gather all your ilvl90 mats yourself and make gear that is as good as ilvl90 raid gear? Cause if you are.... wow.Comparing the gear isn't pointless because it shows how little crafting means in this game as it currently stands. Why craft when the max craft is ilvl 70 when the max gear in the game is ilvl 90. "To run the dungeons until you get your gear." Oh really because I thought darklight armor will do that just fine and it doesn't cost 3000+ tomes to craft a pair of pants for my scholar. (2 vanya silk and 1 hard hippogryph leather) Utter waste of time. Also any of you alchemists making hi-elixers with the 9 sulfur it takes for one use? Great crafting planning SE.
I'm not saying its perfect but at least be a little clearer about what you expect.
Last edited by Maroite; 09-25-2013 at 01:03 AM.
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