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  1. #111
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Chrysania View Post
    Crafting will always be a third rate gear path and general waste of time for most efficiency-oriented Concerns because if crafters could genuinely make endgame-grade stuff more than about once every couple of weeks with raid gated mats, craft guilds would eventually organize that could seriously control markets on entire servers. If they strictly control the means of generation, they control the means of proliferation.

    Not players that cleverly cooked up a trade union and went on to price fix everything vital to play the game.

    Think its absurd? EVE called; that IS the game over there. Blowing stuff up in space is just graphics in the background; irrelevant.
    It's quite the opposite in EvE. Corps don't run the markets. They can fluctuate prices for a limited time only. But I am in a solo corp and I make hundreds million or a few billion of isk each week from industry
    (0)
    Last edited by Darlantan; 09-28-2013 at 12:56 PM.

  2. #112
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Darlantan View Post
    It's quite the opposite in EvE. Corps don't run the markets. They can fluctuate prices for a limited time only. But I am in a solo corp and I make hundreds million or a few billion of isk each week from industry
    They run the markets, but they've got the whole game's worth of competition. Its the coalitions, not independent corps, you want to look at. A few billion ISK is beans in the factorings of what goes on in the tugs of war between coalitions to dominate markets.

    http://www.penny-arcade.com/report/a...onlines-entire

    But then this sort of thing happens. And that's just one particularly hilarious example of why free market enterprise in MMO's is probably a bad idea for a dev studio, unless that's one of their selling points like it is with EVE.

    Here? Oh dear gawd. Nuclear Buddha on a flaming pogo stick, the economy would belong to twelve people in three days, and SE would have to engage in PR nightmares of 'punishing legitimate players' by forcing them to not deny entire servers reasonable access to <insert crafting material here> because they felt like making a small show of power.
    (0)
    Last edited by Chrysania; 09-28-2013 at 01:32 PM.

  3. #113
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    The link you provide is an examine of a player doing an exploit (a legal one, something of an oversight by CCP). Not an example of a coalition or an alliance taking over the markets. The only true thing they can take over for a long term are areas in nullsec space. But they can only manipulate high sec markets for a limited time and mostly only a certain item or industry and not the entire market. The big market changers are CCP themselves.

    Also I make hundreds of millions isk per week sometimes a billion or two alone (with only an hr or so of time per day), which is a lot in eve for a single person. That pays for my game time and dozens of ship loses as I tend to only fly cruisers and below.

    But yes there are some cases where players (well corps actually) lose $9,000 worth of in game goods.

    As fir FFXIV yes the economy is poor, in fact most players are poor. Crafting doesn't provide a lot of income as it does in EvE or even FFXI. Not to mention unlike EvE of FFXI there is an overabundance of crafters/gatherers in this game as they're the easiest classes to level. Pretty soon in about 2-4 weeks the markets will be complete saturated with everything even the high level stuff. Already I can see a major difference of 40+ gear today than I did last week. those who were lucky enough to get their crafts/gathers to 50 and hoard their gil will certainly be the ones holding the wealth.

    I imagine things will be worst once housing enters the picture as more gil will exit the economy while many players will still remain broke.
    (0)
    Last edited by Darlantan; 09-28-2013 at 02:40 PM.

  4. #114
    Player
    Diyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Dyne Ikapine
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I make a pretty decent amount of money from crafting. I'm not shoveling in millions, but still. So do some of my friends. You can make things to spirit bond and turn into materia on a lot of stuff, and some crafted gear is better if properly forbidden melded than dungeon gear. I think being able to fix your own gear is actually cheaper as well, than right up getting it repaired, isn't it?

    Gathering classes are worth it, to an extent, for things like clusters, crystals, and catalysts. Then again, I enjoy being self sufficient and being able to have my own food and supplies whenever I want.
    (0)

  5. #115
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    To that, I think it would be fine to have equipment sets that are crafted but unreadable. They are so fast to level, everyone should be lvling them. That particular crafted gear can be better than the tradeable crafted and dropped, ud say 5 ilvl higher. Those ones I would not mind mind grinding my eyes out to obtain.
    (0)

  6. #116
    Player
    gamersince1976's Avatar
    Join Date
    Sep 2013
    Posts
    182
    Character
    Mal Shadowbeard
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    My Leatherworking is supporting my Carpentry habit at this point. There have been countless occasions when a new weapon that I've created is selling in the Market at OR BELOW the NPC sale price. I can only assume that it's from people dumping their quest rewards in there.

    On the other hand I've found a (very few) armor pieces that make a decent profit. The best are the (again very few) items that are only craftable.

    The problem with only specializing in these two DoH classes (along with the Botanist supporting) is that I don't create very many usable materials. Lumber and leather is about it - and I tend to need what I get. I tried farming 300 Walnut Logs, and creating a stack of lumber - but at my server's current rate (80-100 each) it's just not worth the time and effort, especially once the shard use is factored in.
    (1)
    Last edited by gamersince1976; 09-28-2013 at 07:03 PM.

  7. #117
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Xandim View Post
    The problem with this is that, even w/o side quests, DoW/DoM WILL ALWAYS level faster than a DoH/DoL. So you end up with a lv50 PLD and lv10 ARM/BSM. Its just not worth that much to lv up for gearing purposes. And they dont sell fast/good either....

    I do love crafting in this game tho, love how they have their own separate lv, equips, status, skills... I just feel like they are kinda 'meaingless'! But I still hope that with the next few patches/updates, crafters can shine more.
    to tell you the truth i leveled my alchimist much much faster then my WAR to 50
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