As I understand it, even with the PS4 being released soon, the PS3's full graphical potential was never fully achieved. That being said, I have a very important question regarding Final Fantasy XIV: A Realm Reborn for PS3.

I play everyday for 12+ hours. While I have an enjoyable experience there are some consistent issues that I am requesting some answers to:

1. Why do the graphics seem lowered versus the PC Version? It was my understanding that while the PS3 could probably be outdone by modern gamin PC's, that the PS3 should have no problem rendering these graphics as that is what it was specifically designed to do. Is this lack of Ultra-quality due to a hardware limitation or is it latency-related?

2. No statements have been given regarding enemies failing to render when large groups of players are all doing the same "Fate" in the same location. What is the current standing on this wide-spread issue?

3. Are the overall graphics and/or rendering issues PS3 users are experiencing related to a more specific hardware limitation regarding the network capabilities of the PS3. More specifically, are us PS3 players being limited due to an outdated Ethernet hardware on the console perhaps not capable of handling the bandwidth required for premium rendering?

I only bring these issues up because I am led by examples from other games to believe that the PS3 is capable of handling high-quality rendering even on a large multi-player scale so I wonder why the graphics are hampered when it comes to PS3 players? I also have a PC license of the game and it plays much more efficient than the PS3 both graphically and latency-related. It has older hardware such as the I7 920 quad core and an even older graphics card (Nvidia GTS 250) and it still handles the game better. Why is this?