Pug is Pickup Group not Duty Finder...That doesn't change my answer. First off, if it's true pugging then you are forced into 2 healers / 2 tanks anyway. Second, let's take a look at what kill people
1) Stomps - A simple HP gear check, one WHM is pretty close to being able to heal it off with SCH mitigation mattering in the last phase.
2) Plumes - Basically a 1.8k spike on ranged. If one DPS screws up and hits two, they are dead. Heals won't even matter.
3) Landslide - Pretty much instant death.
4) Bombs - It's possible to eat one, most pugs can't do it. I'd call these an instant death in pugs.
5) Mountain Buster - Huge damage, relies on tank to cycle abilities properly, helps if SCH casts Aldo prior to hit.
The *only* thing bringing more healers will help is the stomps, which is incidentally the least deadly thing Titan does. Bring 3 healers if you have supreme discomfort with your healers.
We all know how its done, we all know with what setups its possible, what I am saying again is with a pickup group from my experience, the safest route is with 3 healers.
He states his Healers keep dying.
Last edited by Illusion; 09-20-2013 at 10:11 PM.
Finished this last night 30 seconds before the server came down for maintenance. PUG group.
Good healer, good archer, good thm. Sure we died a few times, but once we got cooking, I moved him to the center of the rock. Faced away from everyone but me. DPS and heals at 90, 180 and 270.
I turned off all all but necessary sound, no music ambiance etc. I turned off all but basic graphics, I was hitting 129 fps, We killed him after the 4th wipe. Everyone understood their role and understood what he was doing.
It was a thrill. I am very happy to have been able to tank it.
ps Try as I might I could never get my Shield bashes to stun him or avert his directional attacks.
Last edited by Strelnikov; 09-21-2013 at 12:33 AM.
I got a really good group going now...Our only issue is the point he does 8 stomps. =/
Titan isn't a fight that can be carried by good players, it can only get sabotaged by bad players. This makes it far too easy/likely for the weakest link to just ruin it for everybody else. It's statistically almost guaranteed that one in eight players will be too slow, unskilled, or simply unlucky to live in an area where the ISP isn't friendly with the damned Montreal servers that they can't effectively do Titan. Basically, if you divide the playerbase into groups of eight and try to distribute the "baddies" evenly, there will be at least one in each group.
In most games, and in most fights in this game as well, one or two particularly good players can counteract the influence of a bad player. The content doesn't become completely impossible just because one guy is below par. On Titan it pretty much does because one death is a wipe 90% of the time, and the fight is designed in such a way that a below-average player will die. If a healer dies, it's a wipe. If a DPS dies, it's almost impossible to come back because the fight is designed in such a way that succesfully ressing someone is nearly impossible, and there's a very tight DPS race halfway through that all DPS must be alive for. If the tank dies, it's a wipe because it's a one-tank fight where you can't afford to bring an emergency off-tank who can take over.
What most of the game's "upper class" does is just ensure that they don't have any bad players. They can't be blamed for this. However, this means that the rest of the playerbase has even more bad players amongst them to ruin their Titan attempts. As I'm sure anyone who tried can confirm, the odds of getting a PUG/DF group for Titan where every single player is individually good enough to never make a mistake throughout the entire fight is basically zero. Coupled with the fact that people who succeed at killing Titan have no reason to ever do it again, the whole design is simply guaranteed to hinder and frustrate 90% of the playerbase.
Every aspect of the encounter and the surrounding circumstances are just so badly thought-out and implemented. A fight with ridiculously high emphasis on twitch-reaction AoE avoidance in a game notorious for poor client-to-server communication? Check. Requires only one tank and has a DPS race that makes a second tank a huge liability to the whole attempt, but the Duty Finder gives you two tanks? Check. The encounter's reward is obsolete, giving people no reason to ever do it more than once and thus removing experienced players from the system? Check.
Everything is just violently against anyone who isn't part of a tryhard guild that does everything by itself and can kick out every player who isn't excellent. Anyone who needs to work with the general population in order to get things done, or is part of a guild that doesn't have the rare privilege of being able to throw out every imperfect member, is just so resoundingly screwed by this Titan roadblock. You'd think these problems would have occurred to the developers at some point.
Last edited by Wangstrong; 09-21-2013 at 07:39 PM.
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