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  1. #1
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Titan isn't a fight that can be carried by good players, it can only get sabotaged by bad players. This makes it far too easy/likely for the weakest link to just ruin it for everybody else. It's statistically almost guaranteed that one in eight players will be too slow, unskilled, or simply unlucky to live in an area where the ISP isn't friendly with the damned Montreal servers that they can't effectively do Titan. Basically, if you divide the playerbase into groups of eight and try to distribute the "baddies" evenly, there will be at least one in each group.

    In most games, and in most fights in this game as well, one or two particularly good players can counteract the influence of a bad player. The content doesn't become completely impossible just because one guy is below par. On Titan it pretty much does because one death is a wipe 90% of the time, and the fight is designed in such a way that a below-average player will die. If a healer dies, it's a wipe. If a DPS dies, it's almost impossible to come back because the fight is designed in such a way that succesfully ressing someone is nearly impossible, and there's a very tight DPS race halfway through that all DPS must be alive for. If the tank dies, it's a wipe because it's a one-tank fight where you can't afford to bring an emergency off-tank who can take over.

    What most of the game's "upper class" does is just ensure that they don't have any bad players. They can't be blamed for this. However, this means that the rest of the playerbase has even more bad players amongst them to ruin their Titan attempts. As I'm sure anyone who tried can confirm, the odds of getting a PUG/DF group for Titan where every single player is individually good enough to never make a mistake throughout the entire fight is basically zero. Coupled with the fact that people who succeed at killing Titan have no reason to ever do it again, the whole design is simply guaranteed to hinder and frustrate 90% of the playerbase.

    Every aspect of the encounter and the surrounding circumstances are just so badly thought-out and implemented. A fight with ridiculously high emphasis on twitch-reaction AoE avoidance in a game notorious for poor client-to-server communication? Check. Requires only one tank and has a DPS race that makes a second tank a huge liability to the whole attempt, but the Duty Finder gives you two tanks? Check. The encounter's reward is obsolete, giving people no reason to ever do it more than once and thus removing experienced players from the system? Check.

    Everything is just violently against anyone who isn't part of a tryhard guild that does everything by itself and can kick out every player who isn't excellent. Anyone who needs to work with the general population in order to get things done, or is part of a guild that doesn't have the rare privilege of being able to throw out every imperfect member, is just so resoundingly screwed by this Titan roadblock. You'd think these problems would have occurred to the developers at some point.
    (8)
    Last edited by Wangstrong; 09-21-2013 at 07:39 PM.