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  1. #1
    Player
    TaitoTots's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    T'iato Tarsonie
    World
    Exodus
    Main Class
    Archer Lv 50

    Why Titan, Why???!!!!

    I tried for a whole freaking day yesterday, keep getting past the heart phase to have our healers die...I did everything right, I avoided like 95 percent of everything and I know the fight inside out....I know it so well it makes me sad that I know when he will use plumes or landslide....I was even in a group where the lead called out the moves on vent....But still I'm trying to beat this *MF* and still no dice....I'm ready to cry. T_T It depends way to much on no one messing up....One healer dies and it ruins it for everyone else. =/ I just want my relic weapon damn it. >_>
    (0)

  2. #2
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Tank needs to rotate mitigation abilities for mountain buster. Don't do DF. Do it through a shout group and do x2 whm, sch, x4 dps (one single target at least and a brd) and a pld. Tank needs to be topped off/shield every mountain buster. Brd needs to keep rain of death debuff up. Apply virus if you have it. Everyone needs to know the pattern of titan's abilities. Open a web page with them listed if you have to or write them down. The only damage anyone should take after the heart is from tumult and maybe a bury here and there. Post heart is all about dodging and not being a hero with dps. Once you have his pattern down and people can play their job decent the fight is very easy. For me, getting healers that could do their job was the hardest part. The brd doing rain of death is really important too. -10% damage on a 4k ability is huge. For plumes you should be moving before they pop, not as they pop.
    (2)

  3. #3
    Player
    TaitoTots's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    T'iato Tarsonie
    World
    Exodus
    Main Class
    Archer Lv 50
    Yeah, group I had was a shout group, I don't bother with DF, everything you said we had or did....It was the healers that keep dying that was the problem....Someone did call out rotations so they knew what was coming....It's just way to hard to do without a vent group, Everyone needs to be on the ball no mistakes. Anyway I got some people from the same group I had yesterday so things might go smoother today....I hope. =/
    (0)

  4. #4
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I didn't use vent and no one took a plume or burst or anything. You just need players that actually read up on the fight and can execute without mistakes. Honestly, if I can dodge the abilities after only really getting past heart(and actually fighting titan for a couple minutes to get used to rotations) 4-5 times then winning, anyone can do it. Everyone needs to get read up, youtube, learn to max their rotations.
    (0)

  5. #5
    Player
    Illusion's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    97
    Character
    Xuro Deluxe
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    1 Day? It took me 3 days non stop pretty much.
    Even if you know the rotation it is hard to find a group that can get through it with you.

    I have to say though that the most fun part(Sarcasm) was the elitist who said they already had a Relic which I had to raise/heal before Heart, of course everyone was crap but them

    And in my opinion best groups were with 2 WHM 1 SCH, chances 1 healer gets stoned after heart is there and you need to be able to keep tank at max health on Mountain Buster and then the AoE healing after Stomps. It's pretty much impossible if you're the only healer standing.
    (0)
    Last edited by Illusion; 09-20-2013 at 07:31 PM. Reason: Spelling and such.

  6. #6
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Illusion View Post
    And in my opinion best groups were with 2 WHM 1 SCH, chances 1 healer gets stoned after heart is there and you need to be able to keep tank at max health on Mountain Buster and then the AoE healing after Stomps. It's pretty much impossible if you're the only healer standing.
    You have a good 10 seconds at least between that stone prison and a mountain buster, since there is a landslider after prison and before mountain buster everytime. The only reason to bring a third healer is if your healers arent boss enough to do die in plumes everytime and you just want to carry him to coils
    (0)

  7. #7
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Illusion View Post
    And in my opinion best groups were with 2 WHM 1 SCH, chances 1 healer gets stoned after heart is there and you need to be able to keep tank at max health on Mountain Buster and then the AoE healing after Stomps. It's pretty much impossible if you're the only healer standing.
    Disagree. I'm a healer and I did this last night with my FC. We went with 1 SCH 1 WHM (I was the SCH), and honestly - it wasn't that bad. I had to be ready with Lustrate and Aldo to help the tank mitigate Mountain Buster (thats the SCH's main job). The SCH is better at managing mitigation than a WHM, particularly when someone dies. I was able to keep someone up with 2.6k hp through the P2 to P3 transition.

    However, most of the fight is about how the DPS plays. They really cannot take a single point of unnecessary damage. That means you have to dodge plumes, landslide, and bombs pretty much 100%.
    (2)

  8. #8
    Player
    Illusion's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    97
    Character
    Xuro Deluxe
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Guys I was talking about a pug point of view sorry for not stating that clearly, and with a pug 3 healers is your best bet, yes with a static or your fc or with great healers its possible but your chances in a pug are slim.

    Also after the heart is dead dps gets less important, if you have 2 healers and 1 dies raising him will be very hard as a single healer which renders the fight pretty much game over unless you have LB3 which I had in my win and used .

    I should have written most safe groups instead of best.
    (0)
    Last edited by Illusion; 09-20-2013 at 10:05 PM.

  9. #9
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Illusion View Post
    Guys I was talking about a pug point of view and with a pug 3 healers is your best bet, yes with a static or your fc or with great healers its possible but your chances in a pug are slim.
    That doesn't change my answer. First off, if it's true pugging then you are forced into 2 healers / 2 tanks anyway. Second, let's take a look at what kill people

    1) Stomps - A simple HP gear check, one WHM is pretty close to being able to heal it off with SCH mitigation mattering in the last phase.
    2) Plumes - Basically a 1.8k spike on ranged. If one DPS screws up and hits two, they are dead. Heals won't even matter.
    3) Landslide - Pretty much instant death.
    4) Bombs - It's possible to eat one, most pugs can't do it. I'd call these an instant death in pugs.
    5) Mountain Buster - Huge damage, relies on tank to cycle abilities properly, helps if SCH casts Aldo prior to hit.

    The *only* thing bringing more healers will help is the stomps, which is incidentally the least deadly thing Titan does. Bring 3 healers if you have supreme discomfort with your healers. Otherwise get more DPS and just get it done faster. There's less possibility of error the less time you spend in the battle.
    (0)
    Last edited by FinagleABagel; 09-20-2013 at 10:07 PM.

  10. #10
    Player
    Illusion's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    97
    Character
    Xuro Deluxe
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by FinagleABagel View Post
    That doesn't change my answer. First off, if it's true pugging then you are forced into 2 healers / 2 tanks anyway. Second, let's take a look at what kill people

    1) Stomps - A simple HP gear check, one WHM is pretty close to being able to heal it off with SCH mitigation mattering in the last phase.
    2) Plumes - Basically a 1.8k spike on ranged. If one DPS screws up and hits two, they are dead. Heals won't even matter.
    3) Landslide - Pretty much instant death.
    4) Bombs - It's possible to eat one, most pugs can't do it. I'd call these an instant death in pugs.
    5) Mountain Buster - Huge damage, relies on tank to cycle abilities properly, helps if SCH casts Aldo prior to hit.

    The *only* thing bringing more healers will help is the stomps, which is incidentally the least deadly thing Titan does. Bring 3 healers if you have supreme discomfort with your healers.
    Pug is Pickup Group not Duty Finder...

    We all know how its done, we all know with what setups its possible, what I am saying again is with a pickup group from my experience, the safest route is with 3 healers.
    He states his Healers keep dying.
    (0)
    Last edited by Illusion; 09-20-2013 at 10:11 PM.

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