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  1. #11
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supafly View Post
    Now that all this is out of the way does anyone see a reason for people to waste space with a melee affinity trait on another job? I mean it makes sense for CON to equip transcendance or a THM to equip one with nature due to mage stuff but what about the others? Only thing I am even considering would be MRD trait for the Skull Sunder but seriously, maybe even PUG for more evasion? Any input or feedback would be interesting to note and discuss.
    A few example of good cross class abilities:
    Sentinel on any class is about 15-16 secs on 90ish% dmg reduction.
    The attack buff on other melee classes
    Cure/sacrifice on other classes
    feather foot on other classes
    emulate on other classes
    Glad's accuracy boost
    Invigorate from lancer is a must have at nms and such.

    Honestly I see no reason to use any dmging abilities from other classes, but the support ability are really powerful when you combine them with other classes and the affinity boost them up more.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    33
    I agree with your post on cross class stuff Xatsh...was more concerned about "traits" and what was worth applying on melee classes. Usually its + STR / DEX / VIT / Fleet of Foot / Prime Conditioning / Intimidation etc.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    gain of function abilities are probably the best slot-holders until there's more of a reason to have good performance. So yeah prime conditioning, fast cast, etc.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    23
    it also reduces the cool down for the abilities when used on other jobs, such as using ferocity with your archer
    (0)

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