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Thread: Mythology Cap

  1. #1
    Player
    elementxstyle's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Kiryu Toshi
    World
    Coeurl
    Main Class
    Archer Lv 50

    Mythology Cap

    It's pretty unreasonable to have the cap at 300 where basically NOTHING is affordable. This kind of amount makes the grind unbearably long and frustrating. Our options of obtaining Mythology are very few in number, and at long last we cannot even purchase anything at the end of the week. The cap should be at LEAST 500. There are some items purchasable at 495 which would be a god send when it comes to farming gear each week. And the higher tier Mythology gear will take longer at higher prices. But for ALL pieces of Mythology to require at least 2 weeks for 1 piece...it should not take months to obtain certain gear when newer content have the potential of being released within said months! Imagine finally obtaining 2 pieces of gear only to find out a new tier has been released.
    (0)

  2. #2
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    yes because we should be farming ilv60 content for ilv90 items?

    the cap may not always be there, but it wont be removed/increased until your actually doing ilv80/90 content for the tomestones... they are to supplement drops to speed up progression and not make you fully rely on RNG drops... so clearly not meant to farm the ilv90 gear yet.. use some common sense about these kinda things
    (0)

  3. #3
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    it's there to keep people playing til next week, for subscription fees.
    (0)

  4. #4
    Player
    Maplekoya's Avatar
    Join Date
    Mar 2013
    Posts
    49
    Character
    Candy Color
    World
    Durandal
    Main Class
    Gladiator Lv 1
    I believe it's there to protect casuals.

    Would you rather do it once a day for a week and get your body in three weeks, or do it over ten times a day and still get it in three weeks. However the later, casuals will never see the end of the tunnel doing it once a day.
    (0)

  5. #5
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Another reason is that SE have a pretty clear view on how fast they can get out new material and as such they must have systems in play that make sure players have something to do meanwhile.

    Also people play obsessively much just to get that gear and for a lot of people it's actually a relief to know that it's enough to do one or two dungeons a day and still be in par with the rest of the player base.

    Basically if there was no cap, sure you would max out your gear faster but it would only leave you with nothing to do.
    Good or bad? Depends on who you ask I guess.
    (0)

  6. #6
    Player
    Shinn91's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Mighty Shinn
    World
    Odin
    Main Class
    Carpenter Lv 50
    dont talk shit ppl. its just a gearlimiter. SE said next content will be released after 3 months. (let be realistic and talk about 4months) They need the time.
    And also you should go into coil with FULL ilvl90 gear which farmed in ilvl60 content. you should get your ilvl90 gear out of coil. this t2 is more likely for casuals who arent able to manage their life and go 1 or 2 hoursof the week into coil
    (1)