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  1. #91
    Player
    nimrod's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Nimrod Dragneel
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Keraint View Post
    SNIP
    Yes, this thread is again about character progression and endgame raiding. And i never said the game is boring. I said i enjoy the game quiet well. What was and is upsetting me. That they plan to add more turns in Coil (hence endgame character progression) in 2.2 sometime in the middle next year. So as an FC even if u level now.. till 2.1 comes out u r probably already onto coils and would not need to go to crystal tower, again from an progression standpoint.

    So 2.1 give many things to DO which is great
    -Moogle fight seems to be like ifrit,garuda,titan now - just add another 1 Boss fight with maybe armor this time?
    -Hard Mode Dungeon are probably 2 level Dungeons (16-49) which they upgraded to level 50
    -Pharos Sirius will be probably like AK, becausse the game is lacking "endgame" progess Dungeon, atm u can only go AK for Myth - so thats what u will get there aswell i highly assume.
    -Crystal Tower, DF content with ilvl80 - so yes if u hit lvl 50 endgame on Nov/Dez u can now progress through DF further to ilvl80 which is good for the majority
    -housing will be fun i guess
    -wolves den gives us 4 and 8 man pvp between legions
    -treasure hunting seem to be - go the area XYZ and find the treasure
    -Hard Mode Boss Battles ???? Thought the extreme Mode Primal Battles - but maybe this again like ifirt, garuda, titan (hard) at the moment or simply a re-listing of a feauture
    -DF Bonus "loot" if u choose the job which is less represented at the time beeing - also good, maybe more tanks will sign up at any given time

    So all in all yes very good. BUT im still speaking about endgame raiding (character ilvl progression) and thats sadly sheduled for 2.2 next year.

    8man Coils ilvl90 - Mythtomestones ilvl90 // 2.0
    24man Tower ilvl 80 // 2.1
    4man Dungeon Amdapors Keep ilvl 60 // 2.0 ( maybe those 2 new hardmode ones in 2.1 aswell)
    4man Dungeon Wanders Palace ilvl55 // 2.0 (maybe sirius in 2.1 aswell)
    lvl1-49 ilvl 1-50 // 2.0

    Who knows, maybe the xtrememode primal battles will give us ilvl100 armor and wpns.. so maybe the chracater progression can continue in 2.1 - i for myself hope that atleast
    (0)
    Last edited by nimrod; 09-21-2013 at 10:35 PM.

  2. #92
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by nimrod View Post
    -snip-
    What you listed is a "Pre Patch Preview" a Preview not all that's going to be in 2.1.
    (0)

  3. #93
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Starlord View Post
    What you listed is a "Pre Patch Preview" a Preview not all that's going to be in 2.1.
    all the part linked to the story are not told here.
    other point, if you do bahamut why do crystal tower? for the challenge maybe?
    if your goal is simply to be uber and with the best equipement... well no mmorpg will never please you. the fact to have 2 different raid, means too two different equipement.
    and one more time the data mining of month ago about the ilevel of CTC is not a proof in the beta from one month to another the game was changing a lot...

    ps: by the way don't expect an ilevel progression even in the 2.2... we are still stuck at 50 and the max ilevel is 40 level over it... it's already a lot!
    (0)
    Last edited by silentwindfr; 09-21-2013 at 10:40 PM.

  4. #94
    Player
    Daays's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Daays Ofourlives
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Interesting choices.

    Most games tend to launch with their end-game and mind, but not yet there.

    Progressing backwards is fine, if there is enough content to do, and leveling doesn't outpace the content you're planning to add. But really there isn't. There is no other story quest (like SWOTR). Most of the quests you did were eaten up by your first level 50.
    Fate grinding is the only way to gain exp and you gain it at such a rate that you'll outpace the dungeons. And there will be no reason to do dungeons, because the gear you obtain and fate grinding is just as good from your GC.

    Adding in end-game raid content that is a tier below your current raid content is even more confusing. The goal of all MMO's is character progression. From the levels, to story quests, to gear.

    Really don't think this is a good design decision. Adding in more current 4 man max level dungeons is fine, since we only have one. Adding a raid tier below your current? Not so good.
    (0)

  5. #95
    Player
    Slate's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Potens Veneficus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    this is what happens when you try to get server firsts lol

    hey i wanna get 50 first

    hey i wanna get bahamut coil done first

    hey i got nothing to do

    hey this game sucks, cmon square

    *sarcasm over*
    (5)

  6. #96
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Daays View Post
    Interesting choices.
    I can tell you one thing, a lot of people can't even get the Bahamut's gear since it really hard ( going off what people said, because I'm not level 50 *leveling up other classes, preserving end-game, and conclusion of the story*). Yoshi-p said only like 4 parties in total we're able to get to like turn 3.

    When Crystal tower gets released 95% of FFXIV ARR Population a crossed all words, will most likely barely touch Bahamut's Coil.

    Highest Job= 37 SMN ( Using a new character)

    Edit: When Crystal Tower gets released, it's going to be more of a stepping stone for most people who can't beat Bahamut in their current gear. That's how I see it atm.
    (0)
    Last edited by Starlord; 09-21-2013 at 10:57 PM.

  7. #97
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    [QUOTE=Starlord;1305942snip[/QUOTE]

    Didn't you know? "Everyone" is already nearly killing Twintannia at the end of Coil!

    Sarcasm aside, while I agree that releasing lower level raid after the higher one is less than optmal, some people are really blowing this way out of proportion, specially when it comes to the number of people that are actually even close to beating Coil. It's a very, very small percentage of the playerbase, and if Yoshi-P's words are to be trusted, a thousand or so players will truly have no use for the Crystal Tower as they're already beating the coil, the rest of the population will move on as normal.

    Also, there's a new dungeon (that could possibly be somewhat challenging), three more primal battles (and going by Ifrit extreme on 1.0, they could actually last quite some time depending on the rewards involved), PvP, and the crystal tower that for some reason everyone is assuming will be a piece of cake from start to finish and beatable naked while watching TV.
    (0)

  8. #98
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The end-game progression for this game is all kinds of out of order.

    Quote Originally Posted by Shiyo View Post
    What? No one doing coil will need to do crystal tower because it drops gear 10 ilvls lower and is a complete waste of time for character progression. No one farming turn 1-4 in coil right now will need to run crystal tower because why would they want inferior gear?

    Crystal tower is for casuals, lower ilvl gear, more people required, can be carried through because it's 24 man, and overall much easier content than coil(stated by Yoshi). Coil requires all 8 people playing flawlessly. Hell, crystal tower will be doable in PUG's via DF(stated by yoshi)...something coil will never be able to do until they nerf it. So yeah, 2.1 adds no worthwhile end game content, it adds casual zerg content for casuals to progress their characters, but much lower ilvl than Coil. It's a seperate path to char progress, not extending the current very limited and lacking current end game content. This is assuming Extreme mode primals are as relevant as hard mode ones are now(do once for relics, then never again).

    If this was WOW, think of it this way:

    Crystal tower = Normal mode/LFR Raids

    Coil = Hardmodes

    Except coil was released 4 months before crystal tower, so you can't progress LFR /normal - > hardmodes because you already have ilvl 90 gear from coil/tokens and crystal tower is 10 ilvls lower.

    Releasing crystal tower in the next content patch and no other form of progression(Assuming extreme mode primals just drop weapons and not ilvl 91+ gear) is backwards, it's releasing a raid 1 tier lower than the raid everyone's been doing for 4 months.


    It's literally progressing backwards.
    And this is why.
    (0)

  9. #99
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Reika View Post
    The end-game progression for this game is all kinds of out of order.



    And this is why.
    As much as this is true, most people don't have the means (gear) or skill etc to even beat Bahamut Coil. So, when Crystal tower comes, it will be a nice middle ground for MOST people.

    I do agree that Crystal Tower should have been in Launch before Bahamut's Coil. However, I highly doubt even 1/4th of the player base will get through Bahamut's Coil, so I feel Crystal Tower will be a nice fit for a lot of people to get the gear necessary to actually have a more of a slight chance to beat Bahamut.
    (2)
    Last edited by Starlord; 09-22-2013 at 12:03 AM.

  10. #100
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shiyo View Post
    What? No one doing coil will need to do crystal tower because it drops gear 10 ilvls lower and is a complete waste of time for character progression. No one farming turn 1-4 in coil right now will need to run crystal tower because why would they want inferior gear?


    Crystal tower is for casuals, lower ilvl gear, more people required, can be carried through because it's 24 man, and overall much easier content than coil(stated by Yoshi). Coil requires all 8 people playing flawlessly. Hell, crystal tower will be doable in PUG's via DF(stated by yoshi)...something coil will never be able to do until they nerf it. So yeah, 2.1 adds no worthwhile end game content, it adds casual zerg content for casuals to progress their characters, but much lower ilvl than Coil. It's a seperate path to char progress, not extending the current very limited and lacking current end game content. This is assuming Extreme mode primals are as relevant as hard mode ones are now(do once for relics, then never again).

    If this was WOW, think of it this way:

    Crystal tower = Normal mode/LFR Raids

    Coil = Hardmodes

    Except coil was released 4 months before crystal tower, so you can't progress LFR /normal - > hardmodes because you already have ilvl 90 gear from coil/tokens and crystal tower is 10 ilvls lower.

    Releasing crystal tower in the next content patch and no other form of progression(Assuming extreme mode primals just drop weapons and not ilvl 91+ gear) is backwards, it's releasing a raid 1 tier lower than the raid everyone's been doing for 4 months.


    It's literally progressing backwards.
    That makes absolutely no sense in terms of progression.

    In my eyes coil should not be in the game, let alone be doable with a whole tier of gear between.
    You should never have the gear for a tank/healer/DD to kill it before an enrage timer or survive hits.
    If coil is the hardest instances than coil should have a 24 man as well that is superior to Crystal and dare I say coil 8.

    This makes no sense

    4 man
    8 man
    24 man
    8 man

    If crystal tower is too difficult you need to get 24 people in a FC.
    How ever if it is too easy you might as well make it 8 man since there will be no point in having a 24 man zerg fest.



    About WOW progression.

    In WOW terms 25 man encounters tend to be a lot harder than there 10 man counter parts.
    With a few exceptions here and there.
    Next to that you got guild management and logistics as well.


    But most of all 25 and 10 man raiding are different beasts, again take WOW healing.
    25 man healing required a lot more team work and coordination next to learning how some people heal.
    While in 10 man it was more set in stone.


    The only reason I even got interested in this game was because I like 40-25-24 man raiding, I'm not a fan of 8-10 mans.
    In every MMO I've played this it was a lot easier, I also just enjoy bigger raids more.

    It's a shame to hear this.
    (0)
    Last edited by Sneakaboo; 09-22-2013 at 12:26 AM.

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