Quote Originally Posted by Swishytail View Post
-snip-

That's just the reality of it. If you choose to destroy the
current end-game at extremely fast speeds, that's fine. If
that's your playstyle, go for it. But you cannot honestly expect
SE to just pump more and more content in every other
week.
Yes, we can't expect them to do that.

However, we should be expecting content that's varied and somewhat challenging. The reason why even semi-casual players are running out of things to do is because of the ubiquitious accessibility of everything that's end-game related.

As of right now, the only gear that's relatively out-of-reach for the majority of the playerbase happens to be Allagan gear. But SE found a "work-around" for this issue.

Can't get Allagan gear? No problem. Just farm AK on a weekly basis, be a bit a patient, and you'll have access to gear with almost exactly similar stat amounts, just different stat itemization.

So, they've already destroyed the next Tier of gear by making bosses in Coil either drop nothing or items that nobody can use (SMN Allagan Hands drop yet there's no SMN in the group. What an utter waste).

In their zeal to make everything accessible to everyone through various means, they've shortened the longevity this game could offer by 75%.

QoL changes, incremental content updates, and other non-vanity-based content (I'm looking at you Swimsuit Event) need to be pumped-out at the scale of GW2.

Yoshida's team has arguably accomplished the first hurdle of producing/creating a good MMO. Now they need to stop looking at themselves as a game company but rather a service-oriented company that should be providing content at bi-weekly pace.

GW2 and ArenaNet have understood this model and it's been successful. Let' see if Yoshida and Co. can adapt to an ever-changing MMO landscape.