I agree with this I think more of the 16 should have been 50 as they're guildhests and FATEs to assist in leading up to 50.while this is true, that game also launched a decade ago and developers have had time to see the market and what is expected. I also was under the impression that while the game was redone, the groundwork for this content was already laid in 1.0. I personally wish they had put less dungeons in the 1-49 range and used them at 50 instead. 3 dungeons from 15-18 was a bit overkill. There are 16 dungeons and only 4 of them are level 50, 2 of them dont drop items.
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