Well to be fair, guy, people lvl other classes also for the mere fact of gaining abilities from those classes that cross over to their main....
Well to be fair, guy, people lvl other classes also for the mere fact of gaining abilities from those classes that cross over to their main....

And THAT is a good way to justify it. ^^
Too bad most of the sad sods want to max out everything. You don't need to do that if you want cross class skills.
I cant imagine going thru the pain of solely fate grinding to 50 mutlple times.... D'ya thing mayhaps that's how zombies get made?
tbh I wish There was another way when your leveling your 2nd class/job but since the quests don't appear after you have done them once with your main class your sort of forced to,I hope they re-think this and make the quests appear with each new class/job on same character but with limited gil/rewards.Till then I am taking a step back as the current fate system with zergs and whining players if you kill the main boss to fast just ruins the enjoyment.

Well... maaayyybe: http://www.youtube.com/watch?v=AoJE3slQR4s
Yeah, the game needs more varied ways of reliable leveling up. I don't think repeating quests would be a good idea though. It would really harm the game's integrity and overall story feel.tbh I wish There was another way when your leveling your 2nd class/job but since the quests don't appear after you have done them once with your main class your sort of forced to,I hope they re-think this and make the quests appear with each new class/job on same character but with limited gil/rewards.Till then I am taking a step back as the current fate system with zergs and whining players if you kill the main boss to fast just ruins the enjoyment.
What they could do is making interesting repeatable quests - as in more leves and making them more interesting. This system has much potential and could make grinding a much more interesting activity. So much so the name would not fit anymore. Imagine making two leves that force two players to compete against each other. The player that wins gets a bonus to the XP he would normally get. This could fit even with a Triple Triad style card game or Chocobo races. Square has much space to make the system something really awesome.
Another way could be through PVP. There is an arena in Ul'dah, right? You could have PVP matches where the winner has a bonus to the standard XP prize for participating. But it should be varied, not just "go kill the other team". The matches could be inspired by game modes from online shooters. Simple things like "capture the flag", a siege, battles with conflicting objectives, treasure hunt (something like the Survarium PVP idea), competitive PVE, “domination”, chocobo racing, card games.
Heck, I bet there would be even people that would want something like Blitzball.
Square can really spice up the game with dozens of interesting activities that could replce grinding.
...
Too bad the people here prefer mindless grinding like a broken gear, behaving like a MMO junkie and not encouraging Square to implement such things.
Last edited by BlaineCraner; 09-20-2013 at 08:29 PM.




How do I see the leveling process and multiple classes stuff:
1) You level your main class to 50. You can intercalate 3) too for cross class skills, and for your job requirements (or just for fun, you know).
2) You start working on endgame with that class (job).
3) When you aren't doing 2, you level another class/job by using your daily leves and some FATEs. A crafting job, for example, is required/useful for endgame too (relic weapon). If you get bored or out of leves, go back to 2).
4) Don't rush, try to have fun and don't be obsesive with getting everything done within a week.
Why do I think that that was the intended design?
1) You don't really need every class to 50 to use cross class skills, and you can easily level any class in a couple of days just to the point of getting the important cross class skills, and with no FATE grinding.
2) You don't need to level every class to 50 in a month. Work on your main class and don't be so obsesive with leveling everything and having every class with end game stuff.
Of course, you can play however you want. I'm just pointing out what I think that is one of the sensible and fun ways of playing the game. However, remember that even if you're having fun FATE grinding, there's other players around you that have the same right to enjoy them as you do and that can get frustrated by how some people grind those same FATEs and don't let them properly participate.




omg... Wouldn't it be awesome if people who FATE grinded X number of times in X number of days/hours (both very high of course) would be hit with a zombie spell that lasted until they did something else like a levequest, craft a few items, or visited a certain npc in their home city. XD The mental image of a zombie Mi'qote or Lalafell moving slowly through town to the the healer's really makes me laugh. ERG... ARG...

Hmm, now that you mention it, this is a really valid point. Whenever I see people attending a fate there is so many of them the whole event turns into an extremely loud and chaotic mess. Then there are those that get needlessly angry because of people that use FATEs as they were meant to be.
Needless to say, the FATE system needs work.
They could make them a little more dynamic, AND harder, so it won’t be just an extermination session. By dynamic I mean give the creatures in the FATEs a goal more often. For instance, why are the Opo-opos, or whatchamacallit, not disrupting food supply prices in NPC stores? When the creatures successfully wreck havoc, the prices would go up. If the players manage to rally them off, the prices go down. This could even influence the market.
You know what? Imagine players that would WANT the creatures to win, so their wares could be sold at a higher price. This gets me back to my idea of competitive leves. If the FATEs were a little more complex then participating in them would have a bigger meaning than just to level up.
That would be hilarious! ^^omg... Wouldn't it be awesome if people who FATE grinded X number of times in X number of days/hours (both very high of course) would be hit with a zombie spell that lasted until they did something else like a levequest, craft a few items, or visited a certain npc in their home city. XD The mental image of a zombie Mi'qote or Lalafell moving slowly through town to the the healer's really makes me laugh. ERG... ARG...
Imagine Healers running around casting cure spells on them for the lulz. xD
I 100% agree. While the game is new, it's lacking stuff we can do on the side. As for EXP. We're still pretty much screwed because FATE's are just to good.
They need to kill a bit of EXP giving by FATE's or just up the EXP in other places....Also dungeons could give us seals or something.
I keep saying they need more like...fun actives like you say: Chocobo Racing, Blitzball, Triple Triad. You get EXP, little doodads and trinkets and it's fun for everyone.
We can confirm the Golden Saucer is going to be here, and then Fort Siege is as well. Just gotta hold out. XD
I don't really mind grinding for cool gear, not to upgrade it, but just to look cool or cute lol. Sometimes you just...don't wanna craft or grind y'know?
Game lacks social activities imo.
Love just random fun mini-games.
Man if they had Blitzball I hope we can watch people and be in this big ol' stadium thing. I hope they give us a swim mini-game. XD
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