So there are a variety of quest types already in the game and hopefully they will use the various mechanisms to offer more challenging content in the future, as well as add new quest mechanisms:
Side Quest types:
- Instanced - you get to a region and it puts you in an instance for a special battle - Location to enter instance marked on map - in this case you pretty much need to stand on the exact spot to trigger so map makes sense - challenge should be via difficult/interesting battle
- Kill X Special Mobs quest - the spot indicated is the exact location of the special mob type - challenge should be via diffiuclt/interesting battle with unique mob
- Kill X Normal Mobs quest - the spot indicated is the general region for the normal mobs (ie...Galagos near Tranquil) - apparently challenge is in finding X of the normal mob, which are suddenly hunted to extinction
- Visit NPC quests - the spot indicated is the exact spot - this type of quest I'd like to see switched to general region marker, with the use of clues to identify who I might need to talk to
That's all I can think of, there may be more types...

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