I wanted to report a potential bug regarding the success rates.
ISP:
AT&T U-Verse Highspeed ADSL
Type of Internet Connection:
ADSL
Internet Connection Speed:
12MBPS DOWN / 1.75 MBPS UP
Date & Time:
PST Region. Since the start of Early Access.
Frequency:
Sometimes
Character Name:
Shizuo Nahga, Kizuna Aikawa
Race:
Lalafell M, Miqote F
World:
Masamune
Class/Level:
Armorer 1-50, Leatherworker 1-50, Blacksmith 1-28
Area and Coordinates:
Any area that allows crafting
Party or Solo:
Solo
NPC Name:
None
Monster Name:
None
In-Game Time:
All time.
Steps:
1. Crafting/Synthesis commenced.
2. Using actions such as "Basic Touch", "Standard Touch", "Advanced Touch". Sometimes paired with Steady Hand to Increase success rate.
3. Problem begins when actions fail in succession.
Examples: Basic Touch, Basic Touch, Basic Touch with three failures at 90% with Steady Hand. Cases where actions fail at high success rate thrice in a row are common (or more). This problem has persisted from leveling through 1-50 on multiple crafts, even with different characters. It is more than likely to receive all but 1 failure in actions that increase Quality.
4. I have well over 20k shards, in addition to receiving an abundant amount during levequests, I have kept track of all my crafts. Over the course of approximately 6000 crafts, the rate of occurrence would be 2/3.
5. HQ success rates when the craft is finished have also been very abnormal. When finishing a craft with 71-98% Success rate in HQ, there is a moderate chance the craft will become NQ. The opposite is also true where 2-20% Chance will more than likely succeed.
Additional thoughts and notes:
As I mentioned before I am reporting a possible bug due to the sheer amount of times that this highly unlikely scenario has happened. If the system is indeed working as intended, I would like to give feedback in that the current system does not feel good to craft. The numbers are more akin to 40-60% without "Steady Hand", whereas if the actions were labeled as such I would not feel as horrible failing successive actions in streaks, happening in every 3-5* crafts.
The craft itself will not fail in terms of progress. It is the quality actions that are my main concern. I consider the system to be relatively balanced, but it does not mean it is fun to see high % rates fail. I would prefer the system be adjusted accordingly to reflect realistic rates.
I actually expect 70% actions to fail once per craft, possibly twice in a row every so often. Any farther than that though causes frustration. I have been crafting since Early Access. My crafting sessions are roughly 4-6 hours each. I have only listed a handful of examples, and am hoping to record a crafting session to further help visualize the problem at hand.
EDIT: I actually took some time out of my day to look up different RNG's.
- http://en.wikipedia.org/wiki/RANDU
- http://physics.ucsc.edu/~peter/115/randu.pdf
- http://www.purinchu.net/wp/2009/02/0...ber-generator/
This sounds strangely similar to what I have to deal with, it doesn't have to be RANDU, but it sounds like a horrible RNG was implemented.