30 vit. Like, for literally every class. The other stats don't give nearly as much improvement to a character as vit does.
30 vit. Like, for literally every class. The other stats don't give nearly as much improvement to a character as vit does.

How do you figure that vitality gives more of an improvement than any other stat for all classes? I think the only one that it clearly gives the most to is paladin. For dps vit is one of the worst same for healers (mnd = more healing = more HP long term). Warriors are the only class that stat allocation in multiple stats (in this case vit vs str) can mathematically be comparable in end results (due to the fact that str = damage and damage = more self healing and more self healing = more mitigation, where vit gives more max HP slightly higher passive hp regen and helps with stoneskin/%hp based sch heal). I still say its a toss up between the two stats and you can't go wrong by going with all of one or the other or any combination of the two.
Last edited by Derza; 09-21-2013 at 02:09 AM.

I went with full VIT to get a bigger amount of HP. Granted, it's not necessary for me yet, but I've heard that later bosses do start hitting for a lot. I'd rather get used to that playstyle now than when the swap might be warranted.
The only things we have for surviving big hits are Foresight (which isn't even that strong) and our health pool. Paladins have plenty of cooldowns, which work as multipliers to their health pool, which is one of the reasons why paladins are often preferred over warriors.
STR will of course provide it's worth as long as you can get your self-heals in.
This is all just my opinion of course.
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