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  1. #11
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I agree with the above comments in that if your damage is too low against the first boss you can generally see when a party can't clear the Wall. There's no need to be rude about it, however, you can give them a warning saying "Yeah, I'm not sure if we have enough damage" or something similar.

    However I have been surprised a few times and had my expectations turned on my head. I've had groups where we were absolutely abysmal on the first boss, but then everyone seems to get into their "flow" and clears the rest of the dungeon perfectly.
    (1)

  2. #12
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Demon wall is a pain but i can understand when you can easly tell if its even possible with the dps. However using the 1st boss to determine if demon wall is possible should be taken with a grain of salt. I did ak a bit ago with another black mage, we both had our ifrit wep the 1st boss did take a bit long to take down due to moving n having to cast., however when we got to demon wall , before the bees spawned he was close to 1/3 left of health, we burned it down pretty fast. just the adds toook some time (easy with aoe lb). We had more trouble with the 1st boss for some reason than demon wall.
    (0)

  3. #13
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I have run with groups that took almost as long to kill the rock add as it does before the next add spawns, which means VERY little time on the actual boss (but the tank) and it can take way too many adds. Now does this mean they will not finish the wall? well recently it does seem this has been an issue and I can see why the tank may have not wanted to waste 15min to get to the wall if he truly did not think it would be downed, although I personally would have at least tried and worst case replaced one dps when it wasn't working hoping for a better dps to take out the wall.
    (0)

  4. #14
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Aicasia View Post
    The only way that is even possible is if people are just auto-attacking.
    Did AK with a summoner that did nothing but use ruin while his pet attacked. Almost never put up his dots. The dps was awful.
    (0)

  5. #15
    Player
    Terendal's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Terendal Windstalker
    World
    Exodus
    Main Class
    Marauder Lv 80
    I have pugged 50 minute AK runs. Yesterday I had a couple of oddball dps in my group though. Low dps, dying to purple, etc. Wiped 3 times on the wall, 4-5 on the last boss, got him down to 5% twice. Dragoon was complaining about his horrible gear the entire time.

    We timed out of the instance, first time ever. If you don't know your class and at least try to optimize yourself a bit before going into AK, don't expect people to carry your dead weight. That was one of the most frustrating experiences i've had in ff so far. I totally understand why you'd bail on low dps. It gets pretty easy to foresee who is going to be able to clear the wall and who is going to waste an hour of your time wiping to it.
    (0)

  6. #16
    Player
    Merxion's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Merxion Levoy
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aicasia View Post
    The only way that is even possible is if people are just auto-attacking.
    Or someone who played FFXI where you dont hit abilities on cool down and they haven't learned that this isn't FFXI.
    (0)

  7. #17
    Player
    Onimal's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Onimal D'bane
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Even the last boss has a DPS Check. Easily mitigated when the damn gargoyle spawns - just SMN/BLK LB it, which usually kills boss too.

    The wall as well, tank tanks, LB the adds, know the rotation and go at it. This is why I don't like the Duty Finder. We run these all internally to our FC, and have multiple classes we can do it with for kick if someone else needs it.

    But yea, I've had undergeared tanks in AK and we've asked them to leave, politely, because we'd just wipe because they can't take a hit. (level 10 rings and such).
    (0)

  8. #18
    Player
    Spirea's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Spirea Chan
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Hard to imagine there's such a large gap between DPS, from some parties unable to kill wall at all, to groups killing wall before the adds even spawn.
    (0)

  9. #19
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Someone got offended by something someone else on the internet did! Time to make another new thread about it!
    (0)

  10. #20
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    my best duty finder group clocked in at 40min through the run (War, Mnk, Blm, Whm)
    my worst duty finder group timed out. Cleared the wall and for some reason healer couldn't figure out how to avoid Catastrophy... even when we told him to just stand in one place and not move (unless line then run away and come back) he died to it.

    As a tank it is ... very easy to tell by the end of the first boss if a group will be able to clear the dungeon... Do you get CC from Whm/Blm? does your Smn use DOTs? Are your melee helping stun either AoE or summons? How fast are cures coming in (and potent)? Are DPS focusing on a target (doubly so when targets are marked)?

    He should have been nicer about it and explained the problems. But after first boss I don't feel bad saying "I'm going to eat the 15min wait, because I'm not happy on X reason" You can argue your case before I leave, but if I'm at that point it's probably a done deal.
    (1)

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