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  1. #1
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50

    Suggestion: Recipes in Dungeons

    I've got an idea that can in one try fix several issues.

    The idea is that Bosses in Dungeons get a (low) chance on a gear "recipe"* being added.

    For example: If current max drop would be green ilv55, then the recipe could be ilv60 or ilv65. It consists out of several materials, which then can be dropped by the "trash" monsters in the dungeon, and it would need to be crafted by the appropiate DoL/DoH class.

    Keep in mind though that this new gear should not be a must to be able to progress to the next dungeon, it should just be there, because it can be there. Even consider adding a second tier of rare "recipes"*.

    So here's a list of what it could fix:
    - People being on max gear and saying there is nothing to do anymore, as these recipes will be substanstially more difficult to get.
    - "Trash" mobs not being worth killing.
    - The maximum gear of DoH crafting is currently ilv70, while max dungeon gear is ilv90, it would make DoH a more desired class if it could craft ilv95/100 gear under the condition that the recipe comes from the ilv90 raid.

    I hope this idea will be liked, if not, then please argue why not.

    *Some clarification regarding the "recipe":
    Quote Originally Posted by skiwi View Post
    Ah, I have noticed I have worded it poorly, it is due to that in the other game I have played a Recipe was something different as in here.
    Ok to clarify (will update OP aswell), in that other game recipes are actually consumed.

    So here it would be:
    - Recipe you same method as DoH obtain recipes currently.
    - The boss drops some very special material. (The "recipe"-variant in the game where the recipe was consumed on craft)
    - The trash mobs drop the regular materials.

    Hope this clarifies it up?
    (5)
    Last edited by skiwi; 09-22-2013 at 08:28 PM.

  2. #2
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Shamless bump, would like to know thoughts on this.
    (0)

  3. #3
    Player
    Bayman's Avatar
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    Aug 2013
    Posts
    118
    Character
    Bayman Man
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    I love specialized drops like that

    As long as you cant sell them
    (0)

  4. #4
    Player
    Fuz's Avatar
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    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    No.

    Disciples of the hand are not disciples of war/magic.
    (0)

  5. #5
    Player Sinth's Avatar
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    Sep 2013
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    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    I would be nice to see that kind of thing, crafters definitely need stuff to craft. Currently, their best recipes are already outpaced by dungeon drops. There is no point in being a crafter unless you're a culinarian or alchemist. I would add to your suggestion by saying if recipe drops were added, so should exclusive component drops be added (perhaps to trash mobs to make them worth killing). Not only could you add some end-game to DoH but you could simultaneously add incentive not to skip trash mobs / speed run through content.
    (0)

  6. #6
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fuz View Post
    No.

    Disciples of the hand are not disciples of war/magic.
    Please clarify yourself further. I am nowhere saying that DoH are DoW/DoM.

    Quote Originally Posted by Sinth View Post
    I would be nice to see that kind of thing, crafters definitely need stuff to craft. Currently, their best recipes are already outpaced by dungeon drops. There is no point in being a crafter unless you're a culinarian or alchemist. I would add to your suggestion by saying if recipe drops were added, so should exclusive component drops be added (perhaps to trash mobs to make them worth killing). Not only could you add some end-game to DoH but you could simultaneously add incentive not to skip trash mobs / speed run through content.
    I actually had the part about trash mobs in my OP :P
    (0)

  7. #7
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    You will need to be a DoW/DoM if you want the recipe.
    Everything related to crafting should be acquired by the crafter class itself.
    Some people even have high level crafters while having low level DoW/DoM.
    Also, personally, I don't want to run a dungeon one million times hoping to get a lucky drop of the recipe I want.
    (0)

  8. #8
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fuz View Post
    You will need to be a DoW/DoM if you want the recipe.
    Everything related to crafting should be acquired by the crafter class itself.
    Some people even have high level crafters while having low level DoW/DoM.
    Also, personally, I don't want to run a dungeon one million times hoping to get a lucky drop of the recipe I want.
    Ah, I have noticed I have worded it poorly, it is due to that in the other game I have played a Recipe was something different as in here.
    Ok to clarify (will update OP aswell), in that other game recipes are actually consumed.

    So here it would be:
    - Recipe you same method as DoH obtain recipes currently.
    - The boss drops some very special material. (The "recipe"-variant in the game where the recipe was consumed on craft)
    - The trash mobs drop the regular materials.

    Hope this clarifies it up?
    (0)