Quote Originally Posted by ChrysaorUSon View Post
I think that the development team should nerf up some jobs so that they can be equally effective at there job as other jobs are. Yes, it is about the player, and how they play and utilize gear, but I also think that some of the jobs even with this are outdoing others on healing, tanking, and damage. I think SE should look into it.
OK< terminology problems here: A "nerf" is to make something "softer, easier, less painful", as in the use of a NERF bat. There is no "nerf down," as the term "to nerf" is synonymous with making something easier. Thus, there can be no "nerf up," and that term is two ways to wrong as to make something "easier-less" just doesn't work. The terms you're looking for are: Make easier or make harder. When "nerfing" classes, they are made less powerful; when "buffing" classes, they are made more powerful. That is all. So: It's nerf as opposed to buff, not nerf up as opposed to nerf down.