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  1. #11
    Player
    Earthen's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Earthen Gaia
    World
    Malboro
    Main Class
    Conjurer Lv 50
    The reason it seems weird is because its incomplete. Only Arcanist is complete. Once we get more second Jobs for the existing classes, it will feel better and that you're actually makeing a choice. I do agree that being the base class does seem to have little purpose, especially given how many hp/mp you get just for equipping a soul crystal.
    (2)

  2. #12
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    What the game needs is more solo/companion content, because that's where classes hit their stride, providing the actions needed for survivability. Makes me wish there was a lot more to the Beastman strongholds. a sparse affair someone can chocobo their way through does not scream "Military Force that holds its own against the City States."
    (4)
    Last edited by Kallera; 09-20-2013 at 01:20 AM.

  3. #13
    Player
    Abyssion's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Abyssion Persues
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    No reason to GLAD, when you become PLD, superior in every way.. who cares if we have to give up a few cross class abilities.
    (2)

  4. #14
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Every Job needs two base traits that significantly alter stats and key abilities from it's core class.

    For example

    PLD: +10 VIT -10 STR -- 'Paladin's Fight or Flight' Change to: Increases enmity generation by melee attacks by 30%

    DRG: -10 VIT, +10 STR -- 'Dragoon's Blood for Blood' Change to: Increases damage and critical hit rate by 20% and while reducing defense and critical hit resistance by 25%

    WHM: -10 INT, +10 MND -- 'White Mage's Cleric Stance' Change to: Swaps INT and MND attribute ratings, adds 10% enmity reduction effect to attack spells while reducing potency of healing spells by 20%. Effect ends upon reuse.

    **Disclaimer: obviously not balanced, but you get the idea

    Also, Classes should get their own version of iconic (artifact) armor and at least one or two class-exclusive abilities.


    Classes need to be more heavily tailored to Light Parties and Soloing, while Jobs are focused on Full Parties - (or very high-performing light parties) Players should find soloing with a Job to be difficult (either Tanks and Healers shouldn't be able to do enough damage, or DPS shouldn't be able to survive the hits)
    (0)
    Last edited by Zantetsuken; 09-20-2013 at 05:02 AM.

  5. #15
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Zantetsuken View Post
    Every Job needs two base traits that significantly alter stats and key abilities from it's core class.

    For example

    PLD: +10 VIT -10 STR -- 'Paladin's Fight or Flight' Change to: Increases enmity generation by melee attacks by 30%

    DRG: -10 VIT, +10 STR -- 'Dragoon's Blood for Blood' Change to: Increases damage and critical hit rate by 20% and while reducing defense and critical hit resistance by 25%

    WHM: -10 INT, +10 MND -- 'White Mage's Cleric Stance' Change to: Swaps INT and MND attribute ratings, adds 10% enmity reduction effect to attack spells while reducing potency of healing spells by 20%. Effect ends upon reuse.

    **Disclaimer: obviously not balanced, but you get the idea

    Also, Classes should get their own version of iconic (artifact) armor and at least one or two class-exlusive abilities.


    Classes need to be more heavily tailored to Light Parties and Soloing, while Jobs are focused on Full Parties - (or very high-performing light parties) Players should find soloing with a Job to be difficult (either Tanks and Healers shouldn't be able to do enough damage, or DPS shouldn't be able to survive the hits)
    I agree with this, as of now the system is of poor design.
    (0)

  6. #16
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Classes being able to pull from other classes gets much larger in scope once you step back and realize that they are going to be adding more classes over the life of the game that existing jobs likely won't be able to pull abilities from.
    (0)

  7. #17
    Player
    Bablioteca's Avatar
    Join Date
    Aug 2013
    Location
    TILL SEA SWALLOWS ALL
    Posts
    32
    Character
    Crofea Villiers
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    i believe thammy can stand up to black mage mainly because everything you need on blm comes from thaumaturge anyways. Thaumaturge has access to internal release and blood for blood in addition to sharing raging strikes with black mage. They're probably an exception though i've heard monk doesn't offer all that much over pugilist either.
    (0)

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