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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Every Job needs two base traits that significantly alter stats and key abilities from it's core class.

    For example

    PLD: +10 VIT -10 STR -- 'Paladin's Fight or Flight' Change to: Increases enmity generation by melee attacks by 30%

    DRG: -10 VIT, +10 STR -- 'Dragoon's Blood for Blood' Change to: Increases damage and critical hit rate by 20% and while reducing defense and critical hit resistance by 25%

    WHM: -10 INT, +10 MND -- 'White Mage's Cleric Stance' Change to: Swaps INT and MND attribute ratings, adds 10% enmity reduction effect to attack spells while reducing potency of healing spells by 20%. Effect ends upon reuse.

    **Disclaimer: obviously not balanced, but you get the idea

    Also, Classes should get their own version of iconic (artifact) armor and at least one or two class-exclusive abilities.


    Classes need to be more heavily tailored to Light Parties and Soloing, while Jobs are focused on Full Parties - (or very high-performing light parties) Players should find soloing with a Job to be difficult (either Tanks and Healers shouldn't be able to do enough damage, or DPS shouldn't be able to survive the hits)
    (0)
    Last edited by Zantetsuken; 09-20-2013 at 05:02 AM.

  2. #2
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Zantetsuken View Post
    Every Job needs two base traits that significantly alter stats and key abilities from it's core class.

    For example

    PLD: +10 VIT -10 STR -- 'Paladin's Fight or Flight' Change to: Increases enmity generation by melee attacks by 30%

    DRG: -10 VIT, +10 STR -- 'Dragoon's Blood for Blood' Change to: Increases damage and critical hit rate by 20% and while reducing defense and critical hit resistance by 25%

    WHM: -10 INT, +10 MND -- 'White Mage's Cleric Stance' Change to: Swaps INT and MND attribute ratings, adds 10% enmity reduction effect to attack spells while reducing potency of healing spells by 20%. Effect ends upon reuse.

    **Disclaimer: obviously not balanced, but you get the idea

    Also, Classes should get their own version of iconic (artifact) armor and at least one or two class-exlusive abilities.


    Classes need to be more heavily tailored to Light Parties and Soloing, while Jobs are focused on Full Parties - (or very high-performing light parties) Players should find soloing with a Job to be difficult (either Tanks and Healers shouldn't be able to do enough damage, or DPS shouldn't be able to survive the hits)
    I agree with this, as of now the system is of poor design.
    (0)