Quote Originally Posted by Skies View Post
-snipped for post space-
That may be the problem then. I was thinking the animation finished with the swing itself. Not the return to 'ready'. (Which does seem a bit odd overall though, as they should be logged as different animation cycles. Unless 'ready' doesn't have the snap-to set, and they've parented the animations... Sorry, rambling on. Graduated game animation student. o.o)
Then perhaps I should ask for them to separate animations instead of separating the CD's. =\ Just seems a bit counterproductive to me to have lockouts for CDs on animations that, truthfully, if they were done in real life would not lock someone out of countering or dodging. *shrugs* I'll eventually get to the point that I've memorized most timers... so it'll become a moot point at that time. lol