I've been wanting to do this review for a while but decided to wait until I had all the summons so i wouldn't come off noobish in the forums. Finally got garuda yesterday and feel I can appropriately voice my opinion and suggestions here.
TLR - Each summon should have a specific style, in other words why is my chocobo companion the only real summon in the game?
To explain, what I mean is a few key points. First off garuda and titan are just upgraded versions of blue and gold carbuncle with a different body kit on them (yeah i said body kit). Ifrit...well i suppose he is a bit different with his slashing and such.. but my point is that each of these would have been better portrayed if they had their own specialty. Suggestion on this would be to add the elemental wheel to the game which would make elemental primals more relevant.
Specialty clarification- I understand we have our own self heal ability..but to be honest i'd rather just have a summon that specializes in healing, that way in a confrontation I could make a choice, would I rather summon something to heal me and my party or summon something for damage dealing or tanking or stunning/paralyzing etc.. I feel that the company have viewed the summon class with a limited imagination, and i'm not asking to create ideas out of nowhere...how about creating a summon class that acts like the summon class in all your other FF games. In FF9 (my personal favorite), if i gauged that an enemy was about to use an attack that would kill half my party you know what i did? I summoned Pheonix which had the ability to attack an enemy and use all the damage dished out to the enemy as hp renewal to my party + it revived anyone who was dead.. This is just one example of what i mean by a summons specialty.
Finally and most importantly in my opinion, is the non mandatory nature of summons. In other words, when you think of a class which is called a summoner, shouldn't that mean that the entire class (like 80% or more) is based around having to summon something to get a job done? I won't even go too much into detail here but lets just talk battle for example, even if i don't summon anything i can still kill any monster of my level by myself..and I think that is a problem. In order to do any sort of battle (beyond the first like 20 levels) i feel that summoned creatures should be the primary means to deal with combat situations in this game, it shouldn't be that if i feel like it i'll summon something because it looks cool, the summons should be the method of necessity of the class, the fact that i hit for more damage than my summon just makes me sad inside.
Suggestions- in future updates please if not revamp at least upgrade the mechanics of what the summoners class is capable of. I mean ok i'm happy we have good survivability, in dungeons i tend to be the last one to survive right next to the tank...but i'd rather be completely squishy and have to rely on strategizing how to utilize my summon properly than simply be a DOT mashing secondary tank >_<