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  1. #1
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Thotor View Post
    Because some class provide too much benefits and give less interest in having other class which will eventually lead to other class being no longer admitted in groups.

    This is the case for :
    - Bard vs other dps. Bard got everything , burst dps, high dps on long fight, no movement penalty, group utility with songs.
    - Paladin vs Warrior. In this case it is more the warrior being underpowered but the result is the same. Warrior are less viable for end game. They cannot MT coil, yet paladin can do both MT and Off tank.
    I agree for the most part. My solutions.

    Bard needs a fairly decent sized nerf in the way of tp usage. (Use more TP) Also, a very slight damage nerf. (Maybe just lower criticals)

    Paladin is fine, although superior. Warrior is what needs a change and what I think would help is to lower the HP recovery skills recast and slight increase to damage recovered.

    Also, I believe Monk needs a buff. I think if you double the speed gain of greased lightening to 10% a buff, (for a total of 30%) it would help tremendously. As of now, if falls behind in DPS unless it is a really long fight when the others start to fall off and since Monk does not.
    (0)

  2. #2
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OrganizationXIll View Post
    I agree for the most part. My solutions.

    Bard needs a fairly decent sized nerf in the way of tp usage. (Use more TP) Also, a very slight damage nerf. (Maybe just lower criticals)
    What i think people fail to see is that other classes have situation uses. A lot of raids will have DPS checks and i am sure more are on the way... but if they start using DPS magic checks or require a timed single target limit break.. bard are out. and a new nerf will be called for because Job X is overpowered. Nerfing any class is only a disservice in the long run to everyone.
    (0)

  3. #3
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    i dont think any classes are OP at the moment but i do think some classes are better in certain situations than others. the problem is theres more situations where class A is better than class B than there are where class B is better than class A.
    (0)

  4. #4
    Player
    Bane766's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ymylee Twistfate
    World
    Diabolos
    Main Class
    Conjurer Lv 36
    At least in this game you can have the same classes on the same character. Now gearing them up is another issue, of course. But, yes, obviously as MMO's progress there will always be buffs and nerfs to classes. It's the nature of these games.


    And I think, TC, that people have sufficiently, pointed out why people are calling out for the buffs/nerfs for the classes. They don't want their chosen classes to be left out of raid slots/groups. It sucks playing one of the 'underpowered' classes-and being forced to change your class just for a raid spot. But as I said before, such is the nature of MMO's...balance is an evergoing process and will never be 'perfect'.
    (0)
    Douleur Peur Mort

  5. #5
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Things being OP in a PVE game is of concern to people that are a class that is not OP. E.g. I'm a warrior and I've already experienced getting benched or skipped to do something because I don't have a stun on a short cooldown and I don't have as much mitigation as a paladin.

    If people are the UP class like (Mnk) no one wants to take you when they can take 2 blm's instead.

    I find melee to be underwhelming in general in this game and would prefer an AK run with 2 ranged dps over 2 melee dps any day of the week. It makes the wall easier and go quickly and the whole dungeon clears 40% faster with ranged dps.

    Based on what I've seen,
    Ranged is putting out more dmg than melee,
    Pld's are the preferred tanks overall and warrior is kind of just there atm, they can do it but people would rather have a paladin making me second choice
    and mnk is pretty up, or people don't know how to play it.
    (0)

  6. #6
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Do people not know that the SCH healing pet increases all party members healing by 20% (including the WHM that may be in your 8 man), increases magic resistance by 20% and has a Regen all ability?
    Do people not know that the SCH support pet increases spell speed and skill speed by 30% and has a silence ability?
    Do people not know that SCHs have both heals, absorb shields, damage reduction shields and cleanses?
    How anyone can think a WHM is a better healing class blows my mind. A competent SCH that utilizes all of their abilities can be the difference between a successful run and a wipe, just like a good WHM can.

    Also, I would take my FCs WAR over any GLD you can throw at me.

    It is all about the player. A great player can make any class seem overpowered compared to a mediocre player.

    1. Learn to play your class properly.
    2. Play all classes, for comparison.
    3. Come back here and if you still feel a class is OP, people might take you seriously.
    (1)
    Last edited by seekerofpower; 09-20-2013 at 04:00 AM.

  7. #7
    Player Harmonium's Avatar
    Join Date
    Aug 2013
    Posts
    1,174
    Character
    Empereur Souther
    World
    Moogle
    Main Class
    Lancer Lv 50
    Gl with a war versus titan...
    (0)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    ppl like to talk about HOW OP the other classes are ....but in the end SE is who rules the show ,and buff/nerfs are going to happen. A mmo is alway evolving and changing.

    SE will add fixes in 2.1 and probably buff the classes that needed, im sure Mnk and War are going to get the most love.

    Nerfing? well it happens (See RNG in FFXI) , in FFXI ppl stacked classes for bosses too ,made encounters easy (18 blm Divine Might or BST/SMN partys , or MNK groups on the last LM), and avoided others like the plague, even leveling (blm vs colibris for example)

    FFXIV 2.0 has only 1 month of live and has still to see a patch...."please look forward for it"
    (0)

  9. #9
    Player
    Onimal's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Onimal D'bane
    World
    Ultros
    Main Class
    Arcanist Lv 50
    IF you take a SCH vs a BLM with equal int and gear you'll find that SMN + Pet out damage the BLM. SMN can outdamage DRG/MNK as well when played properly.
    Does that mean they're better? no. BLM has faster burst than SMN - which is required. DRG/MNK have a strong 1 target LB.
    SCH heal differently than WHM - they're more DPS + Healer than anything.

    They'll tweak them come 2.1, but OP? Ha, classes fit the player and the situation.

    But I'll say something, fighting Ifrit with 2 war, 2 WHM, 4 dragoons is a pain in the ass.
    (0)

  10. #10
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    What's all this "balance isn't a problem in PvE" nonsense that people are spouting.

    If a single class had a weapon at lvl 50 that had 200 damage, +50 to all stats and provided that person only with a 90% damage reduction, would you still say the same?
    Balance is required in PvE just as much as any PvP game out there.

    Just because you're helping the group, does not mean that balance has to go out the window.
    (0)

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