why bows have lower dmg than other weapons ?![]()
why bows have lower dmg than other weapons ?![]()
There is no "poison" element guys.
Bard is just an easy class to put bad players on and then still be successful at whatever you're doing.
Bad players can still DPS while dodging, bad players can stand further back, and the gear -> DPS requirements on Bard are pretty low, so as long as you learn a really fucking simple concept (Apply DoTs, use buffs) then Bard is the easiest job in the game.
If you have terrible players then it's the best DD class for them to jump on.
Do note that a Monk or Dragoon will easily out DPS them though.
Think of it like, Bard is for FFXI/FFXIV veterans, and Monk/Dragoon are for WoW veterans.
Because WoW required more skill then FFXI? Please stop with the ignorant comments before you ignite something much more then a debate about Black Mage and Bard.Bard is just an easy class to put bad players on and then still be successful at whatever you're doing.
Bad players can still DPS while dodging, bad players can stand further back, and the gear -> DPS requirements on Bard are pretty low, so as long as you learn a really fucking simple concept (Apply DoTs, use buffs) then Bard is the easiest job in the game.
If you have terrible players then it's the best DD class for them to jump on.
Do note that a Monk or Dragoon will easily out DPS them though.
Think of it like, Bard is for FFXI/FFXIV veterans, and Monk/Dragoon are for WoW veterans.
i have relic bow+ darklight, and i was in an all relic party this morning farming Praetorium... In the boss fights i would start with lots of dps, using buffs and flaming arrow + other dots... then when flaming arrow wore, i would lose my #2 aggro spot to someone. By the end of the fight if i kept my rotation solid and Bloodletter was resetting well, i would end up 4-5 on the aggro list.
That was in a place where i barely used Rain of Death to debuff the mobs (something i didnt notice reading this thread)
In Titan fight, with ballad up after heart phase, and strategically debuffing Titan's stomps with Rain of Death... I would end up low on the list (tough to keep TP up). But the atk debuff on the boss makes the healers job's easier so i dont mind.
I think the game if pretty well balanced, to be honest. In 1.0, people thought monk sucked when game came out, then by 1.23 you needed to be BLM-> switch to MNK to get in Aurum Vale speedruns, for the sick MNK dmg at the end fight.
The dips in SMN have a lot to do with target switching. That is where summoner tanks hard. Additionally they lose quite a bit of damage in fights where mobs actually move since shadow flare basically becomes useless. Turn 4 is a decent example of this.
Remember, these are averages among all fights ranging from Titan to Turn 4.
Let's be honest, they're not exactly miles away from each other at this point. Assuming that the data is correct they are more similar than I thought they would be, nothing is useless and nothing is broken.DPS Averages
Gear: Relic +1, Full Darklight, AK appropriate secondary ring.
Ideal Conditions: SMN(350) MNK(295) LNC(280) *BLM(270) **BRD(180-220)
Realistic Conditions: MNK(235) SMN(210) *BLM(200) LNC(190) **BRD(180-220)
*BLM results can vary quite drastically based on Flare critical hits and Thundercloud procs. BLM has seen as low as 170 and as high as 230
**BRD dps varies based on how much they are required to sing. Sometimes they are a bit higher or a bit lower depending on conditions.
Sneak peak on compiled data :P
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