Why would movement affect that summoner so much? Pretty sure they are one of the most mobile classes, 2nd to Bard, for DPSing.DPS Averages
Gear: Relic +1, Full Darklight, AK appropriate secondary ring.
Ideal Conditions: SMN(350) MNK(295) LNC(280) *BLM(270) **BRD(180-220)
Realistic Conditions: MNK(235) SMN(210) *BLM(200) LNC(190) **BRD(180-220)
*BLM results can vary quite drastically based on Flare critical hits and Thundercloud procs. BLM has seen as low as 170 and as high as 230
**BRD dps varies based on how much they are required to sing. Sometimes they are a bit higher or a bit lower depending on conditions.
Sneak peak on compiled data :P
Also, please don't tell me you are using the parsers still, those are inaccurate when it comes to DoTs. At least that's what people claim.
Could be something to do with the multipe dots that have to be recast to maintain dps?
I believe those parses are incorrect. Summoner's DPS wont drop that much if they have to move as their main component of DPS are DoTs. This is probably using a version of the parser where they were recording ruin damage as DoT damage and applying the damage on each tick, thus inflating summoner DPS by alot during stationary fights.
On the other hand, in realistic conditions, monk's DPS would drop more than dragoon's, as most bosses in the end-game has invincibility phases, causing them to drop their buffs.
i have relic bow+ darklight, and i was in an all relic party this morning farming Praetorium... In the boss fights i would start with lots of dps, using buffs and flaming arrow + other dots... then when flaming arrow wore, i would lose my #2 aggro spot to someone. By the end of the fight if i kept my rotation solid and Bloodletter was resetting well, i would end up 4-5 on the aggro list.
That was in a place where i barely used Rain of Death to debuff the mobs (something i didnt notice reading this thread)
In Titan fight, with ballad up after heart phase, and strategically debuffing Titan's stomps with Rain of Death... I would end up low on the list (tough to keep TP up). But the atk debuff on the boss makes the healers job's easier so i dont mind.
I think the game if pretty well balanced, to be honest. In 1.0, people thought monk sucked when game came out, then by 1.23 you needed to be BLM-> switch to MNK to get in Aurum Vale speedruns, for the sick MNK dmg at the end fight.
The dips in SMN have a lot to do with target switching. That is where summoner tanks hard. Additionally they lose quite a bit of damage in fights where mobs actually move since shadow flare basically becomes useless. Turn 4 is a decent example of this.
Remember, these are averages among all fights ranging from Titan to Turn 4.
Let's be honest, they're not exactly miles away from each other at this point. Assuming that the data is correct they are more similar than I thought they would be, nothing is useless and nothing is broken.DPS Averages
Gear: Relic +1, Full Darklight, AK appropriate secondary ring.
Ideal Conditions: SMN(350) MNK(295) LNC(280) *BLM(270) **BRD(180-220)
Realistic Conditions: MNK(235) SMN(210) *BLM(200) LNC(190) **BRD(180-220)
*BLM results can vary quite drastically based on Flare critical hits and Thundercloud procs. BLM has seen as low as 170 and as high as 230
**BRD dps varies based on how much they are required to sing. Sometimes they are a bit higher or a bit lower depending on conditions.
Sneak peak on compiled data :P
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